Game System Biometric Authentication Modes

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Solution Overview

Problem

In e-sports and game competitions, cheating through fraudulent substitution, where a skilled player plays on behalf of another, is a significant issue, and existing authentication methods require pre-registration of biometric information and authentication processing, making it difficult for players to play easily.

Innovation Solution

A game system that includes multiple modes: a first mode where players can play without authentication processing, and a second mode where players must undergo authentication processing using biometric information to ensure legitimacy, allowing for easy gameplay while maintaining authenticity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If authentication processing using biometric information is required to ensure player legitimacy, then fraudulent substitution is reduced, but gameplay becomes more complex and less convenient

Engineering Contradiction:
Improveplayer legitimacyVSAvoidgameplay convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The game system divides authentication requirements by game mode: competitive modes require biometric authentication while casual modes do not. This segmentation allows the system to enforce reliability only where necessary, maintaining convenience in non-competitive contexts.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The authentication requirement is made dynamic based on the selected game mode. The system automatically adjusts whether authentication is needed - enabling it for competitive modes and disabling it for casual modes - thereby adapting the reliability measure to the specific operational context.

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If pre-registration of biometric information is required, then authentication accuracy is improved, but the time and complexity of initial setup increases

Engineering Contradiction:
Improveauthentication accuracyVSAvoidsetup time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs biometric information acquisition and registration as a preliminary action during initial device setup or first use. This pre-registration ensures accurate authentication is available when needed, while the process occurs once rather than repeatedly, minimizing overall time investment.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12324991B2Game system, computer-implemented method of operating game system, and non-transitory computer-readable recording medium
Publication Date: 2025.06.10 KONAMI AMUSEMENT CO LTD
  • US12324991B2 patent drawing
  • US12324991B2 patent drawing
  • US12324991B2 patent drawing

AI summary

A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.