Game System Biometric Authentication Modes
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Solution Overview
Problem
In e-sports and game competitions, cheating through fraudulent substitution, where a skilled player plays on behalf of another, is a significant issue, and existing authentication methods require pre-registration of biometric information and authentication processing, making it difficult for players to play easily.
Innovation Solution
A game system that includes multiple modes: a first mode where players can play without authentication processing, and a second mode where players must undergo authentication processing using biometric information to ensure legitimacy, allowing for easy gameplay while maintaining authenticity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If authentication processing using biometric information is required to ensure player legitimacy, then fraudulent substitution is reduced, but gameplay becomes more complex and less convenient
Solution Approach 1:
The game system divides authentication requirements by game mode: competitive modes require biometric authentication while casual modes do not. This segmentation allows the system to enforce reliability only where necessary, maintaining convenience in non-competitive contexts.
Solution Approach 2:
The authentication requirement is made dynamic based on the selected game mode. The system automatically adjusts whether authentication is needed - enabling it for competitive modes and disabling it for casual modes - thereby adapting the reliability measure to the specific operational context.
2Measurement precision
If pre-registration of biometric information is required, then authentication accuracy is improved, but the time and complexity of initial setup increases
Solution Approach 1:
The system performs biometric information acquisition and registration as a preliminary action during initial device setup or first use. This pre-registration ensures accurate authentication is available when needed, while the process occurs once rather than repeatedly, minimizing overall time investment.
Data Source
AI summary
A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.


