Game System Character Speed Control for Wide Field

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Solution Overview

Problem

Simulation games with idol training mechanics often limit user interaction by only displaying one navigator character, leading to boredom and stress due to a narrow game field that restricts character movement and visibility, making it difficult for users to engage with multiple characters.

Innovation Solution

A game system that includes a relationship specifying unit to determine the position relationship between a starting and ending point for character movement and a speed changing unit to adjust movement speed based on this relationship, allowing for a wider game field and more dynamic character interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If the game field is narrowed to reduce movement time, then characters can move faster, but the game field becomes oppressive and characters may block the view of the navigator

Engineering Contradiction:
Improvemovement speedVSAvoidgame field area
Core Design Contradiction:
SpeedVSArea of stationary object

Solution Approach 1:

The patent applies dynamics by making the game field expandable and contractible based on the number of characters. When multiple characters are present, the game field automatically expands to provide sufficient space, preventing the oppressive feeling and view blocking. When fewer characters are present, the field can contract to maintain a cozy atmosphere. This dynamic adjustment resolves the contradiction between needing space for multiple characters and maintaining an engaging field size.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of game field size dynamically based on the number of characters and their positions. By adjusting the field dimensions as a variable parameter rather than a fixed value, the system can optimize both the movement speed and the field area to prevent characters from blocking the navigator view while providing enough space for all characters.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If only one navigator character is displayed, then the screen layout is simple, but users have fewer opportunities to interact with other characters

Engineering Contradiction:
Improvescreen layout complexityVSAvoidcharacter interaction opportunities
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent utilizes the third dimension (depth) in the virtual space to resolve the contradiction. Multiple characters are arranged at different depths and positions within the expanded game field, allowing them to be displayed simultaneously without cluttering the screen. The navigator remains visible while other characters can be positioned in the background or to the sides, providing interaction opportunities without increasing screen layout complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent segments the screen space by dividing the game field into different zones where the navigator occupies a primary position and other characters are distributed in secondary positions. This segmentation allows multiple characters to coexist on screen with clear visual hierarchy, maintaining simplicity while enabling diverse character interactions.

Inventive Principle:
Principle #1Segmentation

3Loss of time

If the game field is narrow, then movement time is reduced, but there is not enough room to place multiple characters

Engineering Contradiction:
Improvemovement timeVSAvoidnumber of characters
Core Design Contradiction:
Loss of timeVSQuantity of substance

Solution Approach 1:

The patent applies dynamics by making the game field size adaptable to the number of characters. When multiple characters need to be placed, the field automatically expands to provide sufficient space, eliminating the constraint of a narrow field. This dynamic expansion allows all characters to be accommodated without crowding, while movement time is optimized through efficient pathfinding and speed adjustments.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11471769B2Game system, storage medium for use therewith, and control method
Publication Date: 2022.10.18 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US11471769B2 patent drawing
  • US11471769B2 patent drawing
  • US11471769B2 patent drawing

AI summary

Provided is a game system or the like capable of setting a game field relatively wide. This game system provides a training game that progresses through a navigation character or a waiting character that moves in accordance with a user instruction in a game field of a monitor that displays a room screen including the game field. Further, for example, the game system specifies a position relationship between a waiting position and a guide position, when the user instructs the waiting character to move from the waiting position to the guide position in the game field, and changes a moving speed of the waiting character between a normal speed and a special speed in accordance with the specified position relationship, when the waiting character moves from the waiting position to the guide position.