Game System Stage Clearability Feedback Mechanism

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Solution Overview

Problem

Players in battle games face uncertainty in determining whether they can clear stages due to disproportionate difficulty levels between their character decks and enemy strengths, leading to repeated failures without clear guidance on deck adjustments.

Innovation Solution

A game system and information storage medium that analyze player character parameters and enemy characteristics to recommend alternative battle characters when the player fails to clear a stage a predetermined number of times, providing feedback on the likelihood of success with suggested deck changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the player selects characters to form a deck without guidance, then the player has freedom in deck construction, but the player cannot determine whether they can clear the stage even with appropriate character selection

Engineering Contradiction:
Improveinformation on clearabilityVSAvoiddeck construction system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system provides feedback to the player by presenting information about whether the stage can be cleared based on the current deck composition. This feedback mechanism allows players to understand the clearability of stages and adjust their deck construction accordingly, resolving the information gap without adding complex manual analysis tools.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically evaluates the player's deck composition and stage clearability without requiring the player to manually analyze character parameters or perform complex calculations. The automatic evaluation service provides clearability information directly, eliminating the need for complicated player-side analysis tools.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If the stage difficulty is set high to increase challenge, then the game becomes more engaging, but the player may be unable to clear the stage even with optimal character selection

Engineering Contradiction:
Improvestage difficulty adjustmentVSAvoidclearability guarantee
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary evaluation of stage clearability before the player attempts to clear the stage. By presenting information about whether the stage can be cleared in advance, players can adjust their decks or choose different stages, preventing repeated failures and improving the overall game experience.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the parameter of information provision by presenting clearability information to the player. This parameter change allows players to make informed decisions about deck construction and stage selection, balancing game challenge with player capability.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the player repeatedly attempts to clear a difficult stage, then the player invests time and effort, but the player experiences frustration without knowing whether success is possible

Engineering Contradiction:
Improveclearance attempt efficiencyVSAvoidtime spent on unsuccessful attempts
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary clearability evaluation before the player invests time in attempting to clear the stage. This preliminary action prevents players from wasting time on stages that cannot be cleared with their current deck, improving overall productivity and reducing time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback on clearability to help players make efficient decisions about which stages to attempt. This feedback mechanism improves clearance attempt efficiency by directing players toward achievable goals and preventing repeated unsuccessful attempts.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10022629B2Information storage medium and game system
Publication Date: 2018.07.17 BANDAI NAMCO ENTERTAINMENT INC
  • US10022629B2 patent drawing
  • US10022629B2 patent drawing
  • US10022629B2 patent drawing

AI summary

A game system includes a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters, a game processing section that executes a battle between the characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number, extracts a plurality of characters recommended to be the battle characters from among the characters possessed by the player when the number of times that the player failed to clear the stage has reached a predetermined number, determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters, and presents information that corresponds to the determination result to the player.