Game System Using Common Media Consumption for Fair Trivia

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Solution Overview

Problem

Existing trivia games may not be as fun or fair when players have not consumed the media content being questioned about, as they lack personal relevance and engagement.

Innovation Solution

A system that generates a game based on collective media consumption by identifying common media content among users and creating trivia questions and interactive game content associated with that content, allowing users to play together on their computing platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If generic trivia questions are used in media-based games, then the game can be played by any users regardless of their consumption habits, but the game becomes less fun and fair for users who have not consumed the specific media content

Engineering Contradiction:
Improvegame accessibilityVSAvoidgame fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary actions by obtaining consumption information from users before generating the game. It identifies common media content consumed by multiple users and pre-generates trivia questions based on this overlapping content, ensuring that all players have a fair foundation of shared knowledge before the game begins.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies local quality by customizing the game content to match the specific consumption patterns of the user group. Instead of using uniform generic questions, it tailors the trivia questions to the locally identified common media content that all players have actually consumed, making the game appropriately adapted to this specific group's experiences.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If trivia questions are generated about media content that not all players have consumed, then the game can cover a broader range of popular media, but it reduces personal relevance and engagement for individual players

Engineering Contradiction:
Improvemedia content coverageVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary analysis of user consumption information before game generation. It identifies the intersection of media content consumed by all players, ensuring that questions are drawn only from this common ground, thereby maintaining both broad media coverage and high player engagement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system achieves universality by creating a game that serves all players equally through common media content while still being adaptable to different user groups. The same system can generate different games for different groups based on their respective common consumption patterns, making it universally applicable across diverse user bases.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10918951B1Systems and methods to provide a game based on common media consumption
Publication Date: 2021.02.16 DISNEY ENTERPRISES INC
  • US10918951B1 patent drawing
  • US10918951B1 patent drawing
  • US10918951B1 patent drawing

AI summary

Systems and methods to provide a game based on common media consumption are described herein. Exemplary implementations may: obtain sets of consumption information for users of a game; identify common media content that has been consumed by two or more users from the sets of consumption information for the two or more users; responsive to requests from users to play the game together, obtain game information that corresponds to the common media content; effectuate presentation of the game on computing platforms of the users based on the game information; and/or perform other operations.