Game System Cross-Version Data Access via Wireless Keys

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Solution Overview

Problem

Existing game systems lack the ability to seamlessly integrate and enhance gameplay experience between different versions of the same game title, limiting player convenience and access to advanced features or content.

Innovation Solution

A game system that allows players to access and share game data or modes between different versions of a game by using wireless communication to transmit and receive 'keys' or data, enabling players to unlock inaccessible content in one game by achieving specific conditions in another version, thereby promoting inter-version communication and convenience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game data or modes are made accessible across different game versions, then player convenience and gameplay experience are improved, but system complexity and data management requirements increase

Engineering Contradiction:
Improveplayer convenienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-sets specific conditions in the first game that, when satisfied, automatically enable access to particular game data or modes in the second game. This preliminary configuration of conditions and outcomes simplifies the user experience while managing system complexity through automated rule-based logic rather than manual configuration

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention uses data transmission mechanisms where game data or mode information from one game version is copied or transferred to another version. This allows players to access content across versions without requiring complex integration of all game elements, reducing system complexity while improving player convenience

Inventive Principle:
Principle #26Copying

2Reliability

If conditions are set to control access to game data across versions, then data security and version integrity are maintained, but player access flexibility is reduced

Engineering Contradiction:
Improveversion integrityVSAvoidaccess flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system changes the parameter of data accessibility based on whether specific conditions are met. When conditions are satisfied, the accessibility parameter changes from restricted to permitted. This dynamic parameter adjustment maintains version integrity through condition-based control while providing flexibility when conditions are achieved

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system implements a feedback mechanism where the execution result of conditions in the first game feeds into the accessibility settings of the second game. This feedback loop ensures that only players who meet specific criteria can access certain content, maintaining version integrity while allowing flexible access for qualifying players

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9999832B2Game system, computer-readable non-transitory storage medium, game processing method and game apparatus
Publication Date: 2018.06.19 NINTENDO CO LTD
  • US9999832B2 patent drawing
  • US9999832B2 patent drawing
  • US9999832B2 patent drawing

AI summary

A first game execution unit executes a first game. A second game execution unit executes a second game. The second game execution unit sets particular first game data or a first game mode which is accessible in the first game so as to be inaccessible in the second game when an execution result of the first game does not satisfy a predetermined condition, and sets the particular first game data or the first game mode so as to be accessible also in the second game in response to the execution result of the first game having satisfied the predetermined condition.