Game System Deck Management Visual Feedback

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Solution Overview

Problem

Users face difficulty in creating and managing a deck in game systems, as they struggle to identify and differentiate between added and excluded cards from a large number of candidates, leading to a cumbersome and burdensome process.

Innovation Solution

A game system that displays candidate object information and change object information differently, allowing users to easily select and cancel associations between objects and the deck, with change processing information saved for identification and display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a large number of candidate objects are displayed for deck creation, then the versatility and options for deck composition increase, but the difficulty of detecting and measuring specific changes (added or excluded cards) increases

Engineering Contradiction:
Improvedeck composition optionsVSAvoidchange detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies visual differentiation through color or display mode changes to highlight change objects (added or excluded cards) among candidate objects. When an object is selected for addition or exclusion from the deck, its display mode changes (e.g., color change, border highlight, or background differentiation), enabling users to easily detect which specific objects have been modified without confusion among the large number of candidate objects.

Inventive Principle:
Principle #32Color changes

2Adaptability or versatility

If the deck creation process allows extensive selection and modification of objects, then the adaptability of deck composition increases, but the ease of operation decreases due to the burden of tracking changes

Engineering Contradiction:
Improvedeck composition flexibilityVSAvoidchange tracking
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements immediate visual feedback by changing the display mode of objects when they are added to or excluded from the deck. This feedback mechanism continuously updates the user interface to reflect the current state of the deck, showing users which objects have been modified without requiring them to manually track changes or remember previous selections, thereby maintaining ease of operation despite extensive modification capabilities.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses color or display mode changes to provide visual feedback about deck modifications. When objects are added or excluded, their visual appearance changes (e.g., color highlighting, border changes, or background differentiation), allowing users to easily understand the current deck composition and track changes without cognitive burden.

Inventive Principle:
Principle #32Color changes

3Loss of information

If the system provides detailed information about all candidate objects, then the completeness of information increases, but the device complexity increases due to the need to manage and display extensive data

Engineering Contradiction:
Improveinformation completenessVSAvoiddata management complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies local quality by providing different levels of information display for different objects based on their state. Change objects (added or excluded cards) receive enhanced visual treatment and prominent display, while non-changed candidate objects maintain standard display. This selective information presentation maintains completeness of information while reducing overall system complexity by not treating all objects uniformly.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240375001A1Game system, control program, and control method
Publication Date: 2024.11.14 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US20240375001A1 patent drawing
  • US20240375001A1 patent drawing
  • US20240375001A1 patent drawing

AI summary

A game system, that creates an object group with which a plurality of objects is associated, has: a computer that causes candidate object information, which indicates candidate objects to be associated with the object group, to be displayed on a screen; the computer that performs change processing including at least one of a selection change of associating a selected object selected from the candidate objects with the object group, or a cancellation change of cancelling association between the selected object and the object group; the computer that saves change information indicating that the change processing has been performed in association with object identification information for identifying a change object that has become a target of the change processing; and the computer that causes change object information indicating the change object to be displayed in a different mode from the candidate object information with reference to the change information.