Game System Dynamic Controller Switching

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Solution Overview

Problem

Conventional multiplayer puzzle games lack variety in gameplay, as all players operate the same controller, leading to repetitive and unchallenging competitive play.

Innovation Solution

A game system that allows players to switch between standard operation devices and secondary devices with different operation methods, such as touch panels, during gameplay, enabling new gameplay mechanics like hindering opponents and completing mini-games to regain control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If all players operate the same controller during competitive play, then the operation is simple and familiar, but the gameplay becomes repetitive and lacks variety

Engineering Contradiction:
Improvegameplay varietyVSAvoidoperation device variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The operation device is made dynamic by allowing players to switch between different device types (first-type controllers and second-type touch panels) during the game. The system transitions from a static configuration where all players use identical controllers to a dynamic configuration where players can change their input method mid-game, thereby resolving the contradiction between gameplay variety and device complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game system achieves multi-functionality by supporting multiple types of operation devices (first-type controllers with traditional buttons and second-type touch panels with different control mechanisms). This universal design allows the same game to be played with different input methods, providing variety without requiring separate games for each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a player switches to a different operation device during gameplay, then gameplay variety is enhanced, but the operation complexity increases

Engineering Contradiction:
Improveoperation device switchingVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game apparatus serves as an intermediary that handles the complexity of device switching automatically. When a player switches from a first-type controller to a second-type touch panel, the system intermediary manages the transition by detecting the switch, updating the player's operation mode, and ensuring seamless continuation of gameplay without requiring the player to manually reconfigure controls.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs self-service by automatically managing the operation device switching process. The game apparatus monitors which device the player is using and autonomously adjusts the operation mode, eliminating the need for players to manually manage the complexity of switching between different control mechanisms.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the main game is interrupted for a sub game, then the player can perform a different operation, but the game progress is delayed

Engineering Contradiction:
Improveoperation mode changeVSAvoidgame progress time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The game structure incorporates periodic action by allowing players to switch between main game operations and sub game operations at scheduled intervals or when triggered by specific conditions. This periodic switching enables operation mode changes without requiring continuous interruption of the main game, thereby reducing time loss while still providing variety.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9101825B2Game system, game apparatus, non-transitory computer-readable storage medium having game program stored thereon, and game processing method
Publication Date: 2015.08.11 NINTENDO CO LTD
  • US9101825B2 patent drawing
  • US9101825B2 patent drawing
  • US9101825B2 patent drawing

AI summary

A game system in which a plurality of players can play a game by using a plurality of operation devices is provided. A multiplayer game process is performed by using a plurality of first-type operation devices. During progress of the game, a process is caused in which any player is caused to operate a second-type operation device different from the first-type operation devices. If the player has satisfied a predetermined condition during this process, the player is caused to return to the operation using the first-type operation device.