Game System Donation Control via Server-Side Point Management

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Solution Overview

Problem

Conventional game systems limit donation opportunities to only values obtained as outcomes from games, restricting users' ability to contribute beyond game winnings and lacking flexibility in timing and destination selection.

Innovation Solution

A game system and server configuration that allows users to donate points stored separately from game media values, enabling donations at predetermined timings and to chosen destinations, with options for automatic or manual execution through a user-friendly interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If donations are made only using values obtained as outcomes of games, then the system maintains simplicity in donation source management, but the opportunity for user donation is limited

Engineering Contradiction:
Improvedonation opportunityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system allows users to donate from multiple sources including game outcomes, accumulated points, and cashout amounts. The donation management server universally handles different donation sources through a unified processing mechanism, enabling versatile donation opportunities without proportionally increasing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The donation system is segmented into distinct components: game outcome values, accumulated points, and cashout amounts are treated as separate donation sources. Each source is managed independently but can be integrated through the donation management server, allowing flexible combination without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the system allows flexible donation timing and destination selection, then user satisfaction and social contribution sense are enhanced, but the control mechanism becomes more complex

Engineering Contradiction:
Improveuser convenienceVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Users can pre-register multiple donation destinations and set default donation preferences in advance. The system stores these preferences and automatically applies them when users make donations, eliminating the need for repeated manual selection and simplifying the donation process while maintaining flexibility

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides automated donation processing where users can set up donation rules once and the system automatically executes donations based on predetermined conditions and destinations. This self-service mechanism reduces ongoing user effort while maintaining complex donation capabilities

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10319188B2Game system, server, and donation control method
Publication Date: 2019.06.11 UNIVERSAL ENTERTAINMENT CORP
  • US10319188B2 patent drawing
  • US10319188B2 patent drawing
  • US10319188B2 patent drawing

AI summary

Provided is a game system which performs control so as to allow a donation to be made by using a value (points) other than a value which a user can directly obtain as an outcome of a game.A donation management server 40 stores settings related to donations made by the user in a donation setting information table 421 and for example, when the user performs a cashing-out operation on a slot machine 1010, performs control so as to automatically make the donation by subtracting points corresponding to a specified donation amount from points stored so as to be associated with a user card based on the above-mentioned settings made by the user.