Game System Dual Display Segmentation for Input Accuracy

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Solution Overview

Problem

Existing game systems lack a mechanism to ensure accurate positional input for players, leading to a lack of engagement and difficulty in determining correct input paths, especially with multiple target objects and dynamic obstacles.

Innovation Solution

A game system with two separate display portions, where the first display portion shows a virtual space with all target objects and the second display portion only shows the player's input path, allowing players to input a path that must pass certain objects while avoiding others, with dynamic obstacles and changing states, enhancing the game's difficulty and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If all target objects are displayed on the same display portion, then the player can see all objects at once, but the player cannot accurately determine whether the input path is correct

Engineering Contradiction:
Improveinput accuracyVSAvoiddisplay configuration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The display is divided into two separate display portions: a first display portion that displays all target objects in the virtual space, and a second display portion that displays only the input path and selected target objects. This segmentation allows each display to serve its specific function - the first for comprehensive object visualization and the second for accurate path input verification.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The second display portion acts as an intermediary between the player's input and the game logic. It provides a simplified view with only essential elements (input path and relevant target objects) to enable accurate positional input, while the first display portion provides the comprehensive context of all target objects.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the input path is displayed on the same display as all target objects, then the display configuration is simple, but the player cannot accurately determine correct input positions

Engineering Contradiction:
Improveinput operationVSAvoidpositional input accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The display is divided into two separate display portions: a first display portion that displays all target objects in the virtual space, and a second display portion that displays only the input path and selected target objects. This segmentation allows each display to serve its specific function - the first for comprehensive object visualization and the second for accurate path input verification.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The second display portion extracts only the essential elements needed for accurate input - the input path and selected target objects - while omitting unnecessary elements. This extraction creates a simplified display that enhances positional input accuracy by removing visual clutter.

Inventive Principle:
Principle #2Taking out (Extraction)

3Device complexity

If multiple target objects are displayed on one display, then the display configuration is simple, but the game difficulty and engagement are reduced

Engineering Contradiction:
Improvedisplay configurationVSAvoidgame difficulty
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The display is divided into two separate display portions: a first display portion that displays all target objects in the virtual space, and a second display portion that displays only the input path and selected target objects. This segmentation allows each display to serve its specific function - the first for comprehensive object visualization and the second for accurate path input verification.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects which target objects to display on the second display portion based on the input path and game state. This dynamic adjustment creates varying levels of difficulty by controlling which objects are visible, enhancing game engagement while maintaining manageable display complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9044672B2Game system, game apparatus, storage medium and game controlling method
Publication Date: 2015.06.02 NINTENDO CO LTD
  • US9044672B2 patent drawing
  • US9044672B2 patent drawing
  • US9044672B2 patent drawing

AI summary

An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with an input terminal device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information presenting screen.