Multi-Stage Game System With Dynamic Correlation Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current game systems, such as bingo game machines, suffer from monotony as they establish a one-to-one correspondence between selective elements and game elements, limiting the evaluation of game elements to a single standpoint of activation or inactivation.

Innovation Solution

A game system with an element selection device and a computer-based value control device that sets correlations between element selection and game element value control differently across multiple stages, allowing for varied value changes based on selection, enabling multiple ways to change game element values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a one-to-one correspondence is established between selective elements and game elements, then the game system is simple to operate, but the game development becomes monotonous and lacks diversity

Engineering Contradiction:
Improveease of operationVSAvoidgame development diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game system is divided into multiple stages, with each stage having its own set of correlations between selective elements and game elements. This segmentation allows the system to maintain simple one-to-one correspondences within each stage while providing diverse game experiences across stages, resolving the contradiction between ease of operation and game development diversity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The correlations between selective elements and game elements are made dynamic by changing them across different stages. Instead of a fixed one-to-one correspondence, the system dynamically adjusts the correlations based on the current stage, allowing the same selective element to have different effects at different stages, thereby enhancing game development diversity while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If the value of game elements is evaluated from a single standpoint (activated or inactivated), then the evaluation process is simple, but the game becomes monotonous

Engineering Contradiction:
Improveevaluation process complexityVSAvoidgame variety
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The evaluation of game elements is extended from a single dimension (activated/inactivated) to multiple dimensions by introducing different evaluation standpoints for different stages. Each stage can evaluate game elements from unique perspectives, transforming the binary evaluation into a multi-dimensional assessment system that increases game variety without significantly complicating the evaluation process.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The evaluation parameters of game elements are changed across different stages. Instead of using a fixed evaluation criterion, the system varies the evaluation parameters based on the stage, allowing game elements to be assessed from multiple standpoints such as activation status, value magnitude, or other stage-specific criteria, thereby reducing monotony while maintaining evaluation simplicity.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple stages with different correlations are introduced, then game complexity and user engagement increase, but the system complexity increases

Engineering Contradiction:
Improvegame complexityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The value control device is designed with multi-functionality to handle multiple stages and different correlations. A single device performs the function of managing various correlation sets across stages, reducing the need for separate devices for each stage. This universal approach increases game complexity and user engagement while minimizing the actual increase in system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system employs a nested structure where multiple correlation sets are organized hierarchically within the value control device. Each stage's correlations are nested within the overall multi-stage framework, allowing the system to manage complex multi-stage correlations through a structured, organized approach that prevents system complexity from escalating proportionally with the number of stages.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS10424165B2Game system, and control method and computer readable storage medium used therefor
Publication Date: 2019.09.24 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10424165B2 patent drawing
  • US10424165B2 patent drawing
  • US10424165B2 patent drawing

AI summary

A game system includes a lottery mechanism that selects some numbers out of a plurality of numbers, and controls values in each of a plurality of cells M11 through M44 displayed upon a game screen in a plurality of stages, on the basis of selections by the lottery mechanism, wherein: correlation between the selections by the lottery mechanism and the control of the values of the cells M are set so as to be mutually different between at least two of the stages; the values of the cells are controlled for each stage on the basis of the selection by the lottery mechanism and the correlation of the stage; and when change to a different stage is performed, the values of the cells after the change are set on the basis of the value of the cells before the change.