Game System Editing Time Evaluation for Virtual Space Arrangement

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Solution Overview

Problem

Existing game systems lack an effective method to evaluate user editing skills in virtual spaces, particularly in arranging objects like furniture, as they do not accurately account for editing time and effort, leading to inadequate feedback and motivation for users.

Innovation Solution

A game program that counts editing time, stores arrangement data, and provides evaluations based on this time, offering rewards and messages from non-player characters to motivate users, while also allowing for re-editing and displaying lists of highly evaluated arrangements from other users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If editing time is used as the basis for evaluation, then evaluation accuracy reflects user effort, but the system complexity increases due to timing mechanisms and evaluation algorithms

Engineering Contradiction:
Improveevaluation accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system automatically counts editing time and performs evaluation without requiring user input or manual tracking. The processor autonomously monitors the editing process, records time duration, and generates evaluation results, eliminating the need for complex user-side timing mechanisms while maintaining accurate measurement.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a feedback loop where editing time measurements are continuously monitored and fed into the evaluation algorithm. This automated feedback mechanism provides real-time or post-editing evaluation results to users, creating a closed-loop system that simplifies the interface while maintaining sophisticated evaluation capabilities through backend processing.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the system provides detailed evaluation feedback and rewards, then user motivation increases, but the processing load and operational complexity increase

Engineering Contradiction:
Improveuser motivationVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The processor automatically generates evaluation results and rewards based on pre-defined algorithms and criteria. The system self-manages the entire process from time tracking to reward distribution without requiring manual intervention, simplifying user interaction while handling complex processing internally through automated decision-making logic.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the system stores and displays arrangement data from multiple users, then user engagement increases through social comparison, but data management complexity and memory requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoiddata management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The memory system is designed to handle multiple functions: storing individual user arrangement data, storing evaluation results, storing timing information, and managing comparative datasets. This multi-functional storage architecture consolidates diverse data management needs into a unified system, reducing overall complexity while enabling rich social comparison features through centralized data access and processing.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12029983B2Storage medium, information processing system, information processing apparatus, and game processing method
Publication Date: 2024.07.09 NINTENDO CO LTD
  • US12029983B2 patent drawing
  • US12029983B2 patent drawing
  • US12029983B2 patent drawing

AI summary

An example of an information processing apparatus performs, in a predetermined area (e.g., a room) in a virtual space, editing including at least one of selecting a placement object to be placed in the area, placing the placement object, and moving the placement object, on the basis of an operation input. The information processing apparatus counts an editing time during which the editing is performed. The information processing apparatus stores, in a memory, arrangement data indicating arrangement of the placement object in the predetermined area. The information processing apparatus performs evaluation of the editing, based on at least the editing time such that a lower evaluation is given when the editing time is shorter than when the editing time is longer.