Game System Automatic Content Selection via Effective Value Calculation

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Solution Overview

Problem

Players face difficulty in selecting the most suitable game content for battling opponent characters due to varying attributes, as the effectiveness of game content depends on match-ups between player and opponent character attributes.

Innovation Solution

A game system that includes a network-connected game control system with a storage unit for player and opponent character attributes, an effective value calculating unit to determine the best game content based on opponent attributes, and a selection unit to automatically select game content for the player character, ensuring optimal performance in battles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a player owns a large number of items to choose from, then the player has more options for battling different opponent characters, but it becomes difficult for the player to select the most suitable game content

Engineering Contradiction:
Improvenumber of game content optionsVSAvoiddifficulty of selecting game content
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system enables automatic selection of game content by the selection unit based on opponent character attributes and effectiveness calculations, allowing the game system to serve itself in choosing optimal items rather than requiring manual player selection. This resolves the contradiction by maintaining large item pools while eliminating selection difficulty through automated decision-making.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system calculates effectiveness values based on match-ups between game content attributes and opponent character attributes, providing feedback to the selection unit about which items are most suitable. This feedback mechanism enables intelligent selection from large item pools, resolving the contradiction between having many options and easily selecting the best one.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If attributes are assigned to game contents and opponent characters to create match-up mechanics, then battle strategy is enhanced, but the complexity of selecting appropriate game content increases

Engineering Contradiction:
Improveattribute match-up mechanicsVSAvoidcomplexity of selection process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The selection unit automatically performs the complex task of matching game content attributes with opponent character attributes by calculating effectiveness values and selecting optimal items. This self-service approach maintains sophisticated attribute match-up mechanics while eliminating the complexity burden from the player's selection process.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The effectiveness calculation unit acts as an intermediary between the attribute match-up mechanics and the selection process. It translates complex attribute interactions into simplified effectiveness values that guide the selection unit, thereby maintaining strategic depth while reducing selection complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the system automatically calculates effective values and selects game content, then selection ease is improved, but the system complexity increases

Engineering Contradiction:
Improveease of game content selectionVSAvoidsystem structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game system performs automatic calculation of effective values and selection of game content through dedicated units (effectiveness calculation unit and selection unit). This self-service capability provides ease of operation for players while containing system complexity within the automated subsystems rather than requiring complex player-side decision-making tools.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8753211B2Game system
Publication Date: 2014.06.17 DENA CO LTD
  • US8753211B2 patent drawing
  • US8753211B2 patent drawing
  • US8753211B2 patent drawing

AI summary

Various embodiments of the present invention provide a game system that enables a player to easily select an item to be used by a player character. The game system according to an embodiment of the present invention comprises a selection unit configured to select, from player game contents owned by a player, one or more game contents to be used by a player character of the player in a battle with an opponent character, based at least on an effective value calculated by the effective value calculating unit.