Game System Friend Point Incentive Mechanism

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Solution Overview

Problem

Conventional game systems lack mechanisms to enhance user engagement and motivation in network-based competition games, failing to provide sufficient incentives for users to participate and interact with each other effectively.

Innovation Solution

A game system that stores identification information of users in association with each other, awarding points based on game results and encouraging users to register and interact by allowing multiple game executions, group competitions, and item usage, which enhances user engagement and motivation through friend relationships and competitive rankings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a conventional competition game is performed via network, then users can compete with each other, but user engagement and motivation are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoidgame system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game system implements a feedback mechanism where users receive point notifications when their friends win games. This feedback loop motivates users to encourage their friends to play, thereby increasing user engagement without significantly complicating the game system architecture

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces an intermediary point system that mediates between game results and user motivation. Points serve as an intermediary reward mechanism that bridges the gap between simple competition and user engagement, allowing the system to maintain simplicity while enhancing motivation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If points are given based on number of friends, then users are motivated to register friend information, but the system requires storing and processing association data

Engineering Contradiction:
Improveuser participation rateVSAvoiddata storage and processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system creates a simplified copy of the social relationship structure by storing only necessary identification information associations rather than complete user profiles. This allows the system to process friend-based point calculations without managing complex user data, thereby increasing participation while controlling data storage complexity

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The identification information association structure serves multiple functions: it enables friend recognition, supports point calculation, and facilitates game result notification. This multi-functionality reduces the need for separate data structures, decreasing overall system complexity while enabling high user participation

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If multiple games are executed repeatedly, then points can be accumulated for competition, but requires continuous game processing and point management

Engineering Contradiction:
Improvegame replayabilityVSAvoidpoint management system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges game result processing with point management by integrating the point calculation logic directly into the game result handling process. This consolidation allows repeated game execution and point accumulation without requiring separate complex point management systems

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary setup by establishing friend associations and point rules before game execution begins. This preliminary configuration enables continuous game replay and point accumulation without requiring complex real-time decision-making, thereby increasing game versatility while simplifying ongoing management

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10549188B2Game system, game control method, server, and non-transitory storage medium having stored therein program
Publication Date: 2020.02.04 NINTENDO CO LTD
  • US10549188B2 patent drawing
  • US10549188B2 patent drawing
  • US10549188B2 patent drawing

AI summary

An example of a game system includes a plurality of information processing terminals and a server. A user of each information processing terminal participates in a camp, and a first competition game is performed between camps. A second competition game is performed in each information processing terminal, and points are given based on a result of the second competition game. The points are given in accordance with the number of other users registered as friends by the user. The points based on the second competition game performed in each terminal are tallied in the server, and a winning/losing determination in the first competition game between camps is made based on the tallied points.