Game System Highlighting Win Loss History for Selection

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Solution Overview

Problem

In large game systems, users face difficulty in quickly selecting the most advantageous game apparatus within a short bet period due to the increasing number of options, making it hard to determine which game to play for optimal results.

Innovation Solution

A game system with a game progress control unit, win and loss history managing unit, and image generating unit that highlights games meeting predetermined conditions, such as changing icon display modes or adding animations to win and loss history images, to facilitate user selection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of game apparatuses is increased to provide more options, then the user's selection flexibility is improved, but the time required to determine the most advantageous game apparatus increases

Engineering Contradiction:
Improveselection flexibilityVSAvoidselection time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent extracts and highlights only the critical selection information (win/loss history patterns) from the complete game apparatus data, allowing users to quickly identify advantageous games without being overwhelmed by all available options. This selective presentation reduces selection time while maintaining versatility.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary analysis of win/loss histories and pre-calculates advantageous game patterns before the user makes a selection. By preparing this information in advance and presenting it during the bet period, the system enables rapid decision-making without compromising the number of available game options.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If comprehensive game information is displayed to assist user selection, then the user's decision quality is improved, but the complexity of the display system increases

Engineering Contradiction:
Improveinformation completenessVSAvoiddisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies different display qualities to different pieces of information based on their importance for user decision-making. Advantageous win/loss history patterns are highlighted with special visual indicators, while less critical information is displayed in standard format. This selective emphasis provides comprehensive information without requiring a uniformly complex display system.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The display system segments information into distinct categories (win/loss history, current game status, advantageous patterns) and processes each segment differently. By dividing the information presentation into manageable segments with varying levels of visual emphasis, the system maintains information completeness while avoiding overwhelming display complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10709963B2Game system and image display method
Publication Date: 2020.07.14 SEGA SAMMY CREATION INC
  • US10709963B2 patent drawing
  • US10709963B2 patent drawing
  • US10709963B2 patent drawing

AI summary

A game system comprises a game progress control unit which allows a plurality of games to progress, a win and loss history managing unit which manages a win and loss history of each of the plurality of games, and an image generating unit which generates a game image comprising a win and loss history image representing the win and loss history. The win and loss history managing unit determines whether the win and loss history meets a predetermined highlight condition, and allows highlighting to be performed on the win and loss history image corresponding to the win and loss history determined to meet the highlight condition. This allows intuitive recognition of any of a plurality of games that has enhanced expectation.