Game System Index Data Integration for Player Motivation

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Solution Overview

Problem

Existing game systems fail to effectively integrate player skill ratings into game mechanics beyond opponent selection, lacking innovative ways to reflect win/loss results in game factors other than versus games, which limits player motivation and game enhancement.

Innovation Solution

A game system that includes a versus game processing section, index data storage, index update section, determination section, and presentation section, where player skill ratings are used to update index data based on win/loss results, influencing game factors such as object development and appearance, enhancing player motivation and game features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If player skill ratings are only used for opponent selection, then the system is simple and easy to operate, but the game lacks depth and player motivation is limited

Engineering Contradiction:
Improvegame mechanics integrationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The player skill rating system is extended to serve multiple functions: opponent selection, object development parameters, and appearance customization. This multi-functional use of the rating system increases game depth and player motivation without requiring separate complex systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent changes the application scope of the player skill rating parameter from solely opponent selection to also influencing object development parameters and appearance traits. This parameter extension allows the same data to drive multiple game mechanics, enhancing versatility while maintaining system simplicity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If win/loss results are not reflected in game factors beyond versus games, then the system is simple, but player motivation and engagement decrease

Engineering Contradiction:
Improvegame factor integrationVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback by continuously updating object development parameters and appearance traits based on player win/loss results. This creates a dynamic connection between player performance and game state, maintaining engagement while using straightforward update mechanisms.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent pre-establishes the relationship between player ratings and object parameters, so that when win/loss results occur, the system can automatically apply predefined updates without complex real-time calculations. This prepares the framework in advance to handle result integration efficiently.

Inventive Principle:
Principle #10Preliminary action

3Ease of manufacture

If object appearance does not change based on player skill, then the system is simple, but visual feedback and player engagement are reduced

Engineering Contradiction:
Improveimplementation simplicityVSAvoidvisual feedback capability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent applies visual changes to objects based on player skill ratings and win/loss results, creating tangible visual feedback that enhances engagement. This could include color changes, size modifications, or other visual attributes that reflect player achievement without requiring complex graphical overhauls.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS11298620B2Game system, game processing method, computer-readable non-transitory storage medium having stored therein game program, and game apparatus
Publication Date: 2022.04.12 NINTENDO CO LTD
  • US11298620B2 patent drawing
  • US11298620B2 patent drawing
  • US11298620B2 patent drawing

AI summary

A game system includes: a versus game processing section configured to perform a versus game process against another player; an index data storage section configured to store index data that varies in accordance with a win/loss result in a versus game; an index update section configured to update the index data on the basis of a win/loss result of a player; a first parameter change section configured to change a first parameter associated with a first object included in a predetermined development target, when the index data has satisfied a predetermined condition; and a presentation section configured to present an image of the first object in which the changed parameter is reflected, to the player.