Game System Parameter Determination via Operating System Environment
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Solution Overview
Problem
Users in social games may suspect unfairness if item probabilities are controlled by the game administrator, leading to a negative gaming experience, despite the potential for improved playability and entertainment from biased parameters.
Innovation Solution
A game system that determines parameters based on the user's device and software environment, such as the operating system, to provide a fair and transparent experience while allowing for biased outcomes, enabling users to switch between different environments to alter their chances.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the game administrator controls item probabilities to improve playability and entertainment, then the entertainment value is improved, but users may suspect unfairness and their gaming experience deteriorates
Solution Approach 1:
The patent applies local quality by allowing different probability settings for different user groups. Specifically, the server system sets different appearance probabilities for the same item based on user attributes such as membership level, purchase history, or game progress. This enables tailored entertainment experiences for different segments while maintaining overall system fairness, as each user group receives probabilities appropriate to their characteristics rather than a uniform controlled probability that would trigger suspicion.
Solution Approach 2:
The patent implements feedback mechanisms where the system monitors user responses and adjusts probability settings accordingly. The server system collects data on user acquisition patterns, satisfaction levels, and game progress, then uses this feedback to optimize item appearance probabilities. This creates a dynamic system where probability control is transparent and responsive to actual user needs, maintaining trust while improving entertainment value through data-driven adjustments rather than arbitrary administrator control.
2Reliability
If uniform probability settings are used for all users, then user trust is maintained, but playability and entertainment value are reduced
Solution Approach 1:
The patent resolves this contradiction by implementing local quality through differentiated probability settings based on user characteristics. The server system analyzes individual user profiles and assigns customized item appearance probabilities that reflect their specific game stage, preferences, and contributions. This allows the system to maintain perceived fairness for each user while simultaneously optimizing entertainment value through personalized experiences, rather than applying a single uniform probability setting to all users.
Solution Approach 2:
The patent applies dynamics by making probability settings flexible and adaptive rather than static and uniform. The system continuously updates item appearance probabilities based on real-time user behavior, game events, and achievement milestones. This dynamic approach allows probabilities to change in response to user progress and contextual factors, maintaining trust through transparency while enhancing entertainment through adaptive personalization that evolves with each user's gaming journey.
Data Source
AI summary
A game system, a game method, and a game program, which allow the user to enjoy a game with peace of mind even if a bias is provided in predetermined parameters. The game system is configured to acquire, as available environment information indicating an available environment for a game to be executed on a user terminal used by the user, information indicating a type of an operating system (OS); and determine a parameter to be used to provide a content to the user each time the user performs an input operation on the basis of the information indicating the type of the OS associated with the user at the time of the input operation.


