Game System Part Attack Indication Communication

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Solution Overview

Problem

Players in multiplayer games face difficulties in communicating intents effectively, particularly when using text or voice chats, which can be cumbersome, especially in action RPGs where quick communication is crucial during battles.

Innovation Solution

A non-transitory computer-readable information storage medium and game system that allows players to input specific indications corresponding to parts of an enemy character, updating parameters and displaying part indications associated with player inputs, enabling efficient communication of attack intentions through a network between terminals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If text chats or voice chats are used for communication among players, then communication capability is improved, but operation complexity and time consumption increase

Engineering Contradiction:
Improvecommunication capabilityVSAvoidoperation complexity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The communication system is segmented into specific functional components: part selection indicators, player input detection, and targeted information transmission. Instead of general chat functionality, the system divides communication into discrete parts (selecting specific game parts, sending targeted information to specific players), making each communication act simple and direct without requiring complex chat interface operations

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system enables self-service communication where players automatically receive relevant information without needing to actively chat or request updates. When a player selects a part and inputs information, the system automatically transmits this to relevant players and displays part indications, eliminating the need for players to manually manage communication channels or filter through chat messages

Inventive Principle:
Principle #25Self-service

2Loss of information

If text chats or voice chats are used for communication among players, then communication capability is improved, but time consumption increases

Engineering Contradiction:
Improvecommunication capabilityVSAvoidtime consumption
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-displaying part indications and player indicators before communication is needed. When a player needs to communicate about a specific part, the relevant information is already prepared and can be transmitted instantly through simple input, eliminating the time required to type messages or initiate voice chats

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system allows players to skip the lengthy process of text composition or voice chat setup by enabling direct input of specific information related to selected parts. The communication is rushed through via simple player inputs that trigger immediate information transmission and display updates, bypassing traditional chat delays

Inventive Principle:
Principle #21Skipping (Rushing through)

3Adaptability or versatility

If traditional chat methods are used, then communication flexibility is improved, but gameplay efficiency deteriorates

Engineering Contradiction:
Improvecommunication flexibilityVSAvoidgameplay efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The communication system serves multiple functions through a unified interface: selecting parts, transmitting information, displaying indications, and coordinating player actions all occur through the same mechanism. This multi-functional approach maintains flexibility while improving efficiency, as players use one versatile system for all communication needs rather than switching between chat modes

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes communication parameters from general text/voice inputs to specific structured inputs tied to game parts and player identifiers. This parameter change enables more efficient processing and display of communication data, allowing the system to adapt communication to specific game contexts without requiring flexible chat interface management by players

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11992754B2Information storage medium, game device, and game system
Publication Date: 2024.05.28 CYGAMES INC
  • US11992754B2 patent drawing
  • US11992754B2 patent drawing
  • US11992754B2 patent drawing

AI summary

When one of a first-part HP indication to a third-part HP indication is tapped at one of the terminals participating in a quest, a character icon, a part information indication, and a designation indication are displayed at each of the terminals participating in the quest on the basis of part information, player character information, and player number information of the terminal at which the part HP indication has been tapped. This makes it possible for a player to notify the players at the other terminals of a part that the player wishes to attack.