Game System Dynamic Player Attribute Adjustment

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Solution Overview

Problem

Players with varying proficiency and preferences are not adequately catered to by game systems with fixed game settings and rendering effects, as beginners and advanced players may find them unsatisfying.

Innovation Solution

A game system that determines player attributes based on operation history data and face recognition, allowing for dynamic adjustment of game settings and rendering effects to accommodate different player types, including children and the elderly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If game settings such as operation and rendering effect are fixed to one, then device complexity is reduced, but player satisfaction for different skill levels deteriorates

Engineering Contradiction:
Improvegame settings complexityVSAvoidadaptability to different player skill levels
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic game settings that automatically adjust based on detected player attributes. The system transitions from fixed settings to dynamically adaptable settings by analyzing player data (such as reaction time, accuracy, or self-declared skill level) and modifying parameters like difficulty level, enemy behavior, or rendering effects in real-time, thereby resolving the contradiction between simplicity and adaptability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes game parameters based on player attributes. By detecting player characteristics and adjusting game settings parameters (difficulty, speed, complexity) accordingly, the system provides customized experiences without requiring complex manual configuration, thus maintaining simplicity while achieving versatility across different skill levels

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If game settings are simplified for beginners, then ease of operation is improved, but game challenge for advanced players deteriorates

Engineering Contradiction:
Improveease of operation for beginnersVSAvoidgame challenge for advanced players
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies different game settings locally tailored to each player's detected attributes. Rather than a single global difficulty level, the system adjusts specific game parameters (such as enemy health, player stats, or puzzle complexity) based on individual player characteristics, allowing beginners to experience ease of operation while advanced players maintain access to challenging content through customized parameter adjustments

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If multiple game settings are provided for different player types, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improveadaptability to different player typesVSAvoidgame settings complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements self-service functionality where the system automatically detects player attributes and configures appropriate game settings without requiring manual player input or complex configuration interfaces. The system serves itself by analyzing player data and autonomously adjusting settings, thereby achieving high adaptability while maintaining operational simplicity for the user

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8696442B2Game system
Publication Date: 2014.04.15 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8696442B2 patent drawing
  • US8696442B2 patent drawing
  • US8696442B2 patent drawing

AI summary

In a game system which is provided with a monitor which displays a screen according to progress of a game, a touch panel which is operated by a player according to the progress of a game, a storage device which stores operation history data of the player who operates the touch panel, and a control unit, the control unit determines an attribute of the player based on the operation history data and controls setting of a game based on the determined attribute.