Game System Player Control Freedom Management

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Solution Overview

Problem

Conventional game systems allow arbitrary player operations that can interfere with the game course when multiple players are involved, leading to disruptions and uncontrolled gameplay experiences.

Innovation Solution

A game system configuration that includes operation devices, portable display devices, and a game device with specific sections for data processing and control, allowing players to control operation targets with varying degrees of freedom, ensuring that player interactions do not disrupt the game course by separating and managing player inputs and game imagery effectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players are allowed to freely operate their player objects, then player freedom and operation flexibility are improved, but game course stability and control are worsened due to arbitrary operations interfering with the game flow

Engineering Contradiction:
Improveplayer operation freedomVSAvoidgame course stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies parameter changes by dynamically adjusting the degree of freedom for different player objects. The management object sets movement restrictions (parameters) for first player objects to maintain game course stability, while allowing second player objects to have higher freedom parameters. This resolves the contradiction by changing operational parameters based on player role and game state rather than applying uniform freedom to all players.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the screen is divided into multiple regions for multiple players, then each player can operate independently, but player operations may still interfere with each other and disrupt the game course

Engineering Contradiction:
Improveindependent player operationVSAvoidplayer operation interference
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The patent applies local quality by implementing different operational characteristics for different player objects within the same game space. First player objects have movement restrictions applied locally to their operation, while second player objects have different operational characteristics. This allows independent operation for each player while preventing harmful interference through localized quality differences in how each player object responds to input.

Inventive Principle:
Principle #3Local quality

3Device complexity

If all players have the same degree of operational freedom, then the system is simple to manage, but the game experience becomes less novel and engaging

Engineering Contradiction:
Improvecontrol system simplicityVSAvoidgame experience diversity
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the degree of freedom a dynamic parameter that changes based on player role and game state. The management object dynamically assigns different degrees of freedom to different player objects during game execution. This creates novel and engaging game experiences through differentiated control while maintaining manageable system complexity through automated dynamic assignment rather than manual configuration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8764564B2Game system, game processing method, recording medium storing game program, and game device
Publication Date: 2014.07.01 NINTENDO CO LTD
  • US8764564B2 patent drawing
  • US8764564B2 patent drawing
  • US8764564B2 patent drawing

AI summary

An example game device arranges, in a game space, a plurality of first characters corresponding to a plurality of controllers and a second character corresponding to a portable display device. The second character is caused to move in the game space based on an input operation performed on an analog stick. An orientation of the second character is changed based on an input operation performed on the analog stick and an input operation performed on a change in an attitude of the portable display device. On the other hand, the first character is caused to normally automatically move along a predetermined path, and to move toward an enemy character when the enemy character is present within a predetermined range.