Game System Position-Based Virtual Event Interaction
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current social networking service (SNS) games that utilize mobile terminals do not allow for interaction between users based on their current positions, limiting the influence of one user's game operation on another's game experience.
Innovation Solution
A game-providing system and medium that selects virtual event areas based on users' current positions, allowing users to acquire, visit, and interact with these areas, thereby influencing each other's game results and parameters.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If games utilize current position information about the user, then the game can be enriched with variety and location-based features, but the user cannot interact with another user because game operations do not influence other users
Solution Approach 1:
The patent merges two separate game systems (user's own position-based game and friend's position-based game) into a unified interaction system. By allowing users to visit friends' event areas and have their operations affect friends' game parameters, the system combines individual gameplay with social interaction, resolving the contradiction between game variety and user interaction.
Solution Approach 2:
The patent implements feedback mechanisms where a user's visit to a friend's event area generates observable effects (parameter changes, result value modifications) that the friend can see. This feedback loop enables interaction and mutual influence between users, transforming the previously isolated gameplay into a socially connected experience while maintaining location-based game variety.
2Ease of operation
If games are based on current position information, then location-based gameplay is enabled, but game operations about current position of another user do not influence the user
Solution Approach 1:
The system merges the positional game data of multiple users by allowing one user to access and interact with another user's event area. When user A visits user B's event area, user A's operations are recorded and affect user B's game parameters, creating mutual influence that was previously impossible in isolated position-based games.
Solution Approach 2:
The server acts as an intermediary that receives visit requests from one user, processes them against the friend's event area information, and applies parameter changes to the friend's game data. This intermediary mechanism enables indirect interaction between users based on their positional information without requiring direct communication protocols.
3Adaptability or versatility
If virtual event areas are linked to position information within a predetermined range, then location-based virtual areas are created, but the system requires complex processing to manage acquisition and visit requests
Solution Approach 1:
The server pre-processes and stores event area information (coordinates, range, owner ID) in a structured format before receiving visit requests. By having the acquisition section pre-link position information with event area data and store it as acquisition information, the system reduces the complexity of real-time processing when visit requests are received, as the foundational spatial relationships are already established.
Solution Approach 2:
The patent applies local quality by creating virtual event areas with specific positional characteristics (center coordinates, radius, owner association) that are tailored to individual users' locations. Each event area has localized properties defined by its position information, allowing the system to manage complexity through spatial partitioning rather than requiring global processing of all user data.
Data Source
AI summary
A server includes an acquisition section that provides a user with information about a virtual event area selected based on acquired current position information and position information linked to the virtual event area, the virtual event area being linked to position information that indicates a position within a predetermined range from an acquired current position, and stores the virtual event area as acquisition information about the user when an acquisition request for the virtual event area has been received, the virtual event area being linked to user identification information, a visit processing section that provides the user with information about the virtual event area having position information that indicates a position within a predetermined range from the acquired current position, based on the acquired current position information and the position information linked to the virtual event area, and receives a visit request, and a parameter calculation section that changes a result value or a predetermined game parameter of the user when a visit request for the virtual event area stored as the acquisition information about the user has been received from another user.


