Game System Prize Tracking via Electronic ID Registration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The current process of managing prizes in object acquisition game machines is inefficient, as it requires manual recording of prize locations and can be time-consuming, especially when done during business hours, thereby reducing player convenience.

Innovation Solution

A game system that includes first and second management terminals, an object acquisition game machine, and a server, where the system allows for the electronic registration and tracking of prizes through unique IDs, enabling efficient management and reducing errors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual recording of prize locations is performed during business hours, then prize management can be updated in real-time, but player convenience deteriorates and carry-in work takes too long

Engineering Contradiction:
Improveprize management accuracyVSAvoidplayer convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs prize management operations in advance by enabling carry-in work to be completed outside of business hours. The automated registration system allows prizes to be registered and tracked before they are needed for player gameplay, so that when players arrive during business hours, all prize location data is already prepared and updated in the system without requiring staff intervention or delaying player access.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If manual recording of prize locations is performed, then prize tracking is possible, but errors in recording occur and efficiency is low

Engineering Contradiction:
Improveprize location trackingVSAvoidprize management efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The system replaces the manual mechanical recording process with an automated electronic registration system. When prizes are carried into the game machine, the system automatically registers and tracks prize location information through electronic data input and processing, eliminating human errors associated with manual recording while significantly improving the efficiency and speed of prize management operations.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Duration of action of stationary object

If carry-in work is performed during business hours, then prize replenishment can be done timely, but the time required for carry-in work increases and reduces player convenience

Engineering Contradiction:
Improveprize availability timeVSAvoidcarry-in work duration
Core Design Contradiction:
Duration of action of stationary objectVSLoss of time

Solution Approach 1:

The system enables prize carry-in and registration operations to be performed in advance outside of business hours. By preparing and registering prizes before opening time, the system ensures that prize replenishment is completed timely without requiring extended carry-in work during business hours, thus maintaining prize availability while minimizing disruption to player gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250148880A1Game system
Publication Date: 2025.05.08 SEGA CORP
  • US20250148880A1 patent drawing
  • US20250148880A1 patent drawing
  • US20250148880A1 patent drawing

AI summary

A management terminal receives input of a game machine ID for identifying an object acquisition game machine and a prize ID for identifying a prize to be stored in an object acquisition game machine. A server associates the prize ID with the game machine ID to update object location information indicating the location of the prize. The object acquisition game machine is a game machine with which a player attempts to acquire a prize placed in a first region by moving the prize to a second region by manipulating a crane. The management terminal receives a prize ID from a code attached to a prize by reading the code with a predetermined reader.