Game System Responsibility Allocation via Segmented Display Regions
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Solution Overview
Problem
Existing game systems fail to effectively allocate demands between multiple users during a game, as they primarily focus on display methods without considering individual user demands, leading to inefficient responsibility distribution.
Innovation Solution
A game system that includes an information acquisition device to determine responsibility relations between demands and users, and a demand teaching device to allocate and distinguish responsibility demands based on these relations, ensuring each user is aware of their specific responsibilities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If a single game screen is divided into multiple regions for each user with enlarged display for each subdivided region, then each user can see their designated area clearly, but demands are not allocated to specific users and responsibility distribution is unclear
Solution Approach 1:
The game screen is divided into multiple regions, with each region corresponding to a specific user's responsibility area. This segmentation allows clear visual display of each user's designated area while enabling the system to track and allocate specific demands to appropriate users based on which region the demand falls into.
2Loss of information
If demands are displayed for each region without allocation, then all demands are visible to all users, but individual user responsibilities are not distinguished
Solution Approach 1:
The system provides feedback to each user by displaying only the demands that are allocated to their specific region. This feedback mechanism ensures that users are aware of their responsibilities without being overwhelmed by demands outside their jurisdiction, improving ease of operation and responsibility recognition.
3Loss of information
If all demands are presented to all users, then no demand information is lost, but the complexity of managing and recognizing individual responsibilities increases
Solution Approach 1:
Each region of the game screen is assigned specific quality attributes, namely the set of demands that are relevant to that region's user. This local quality approach ensures that demand information is preserved while reducing management complexity by organizing demands according to their spatial and functional characteristics.
Data Source
AI summary
A game system provides a music game that is played simultaneously by a plurality of users. Moreover, this music game includes a plurality of demands for touch operation using objects. A game machine of the game system acquires allocation data including information about responsibility relations which are set between the objects and the users, so that the objects are shared by the users. And, on the basis of this allocation data, the game machine provides a responsibility region game screen which displays the objects so that, via a region of responsibility for displaying the objects assigned as responsibilities so that they are easy to see and another region for displaying the objects not assigned as responsibilities, the objects assigned as responsibilities for which responsibility relations are established and the objects not assigned as responsibilities can be easily distinguished.


