Game System Segmented Display for Multiplayer Clarity

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Solution Overview

Problem

Conventional game systems face issues where multiple players' game images are displayed on a single screen, leading to confusion and discomfort due to overlapping images, reducing the strategic aspect and enjoyment of multiplayer games.

Innovation Solution

A game system with a portable display device and a separate display device for each player, where the game apparatus generates and outputs distinct game images for each player, allowing them to be displayed without dividing the screen, and the portable device can be positioned to prevent players from seeing each other's images, enhancing the strategic aspect of the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the display area of a single display device is divided to display multiple game images for multiple players, then multiple players can play simultaneously, but players may mistake another player's game image for their own and the strategic aspect is reduced

Engineering Contradiction:
Improvemultiplayer capabilityVSAvoidgame image identification clarity
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system divides the display devices into separate units, with each player assigned to a specific display device. This segmentation prevents players from seeing other players' game images on the same screen, eliminating confusion and maintaining strategic advantage while still enabling multiplayer gameplay.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game apparatus acts as an intermediary that receives operation data from multiple operating devices and distributes generated game images to corresponding display devices. This mediator ensures that each player's game image is displayed only on their designated device, preventing cross-viewing while maintaining coordinated multiplayer gameplay.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the display area is divided into multiple sections to accommodate multiple players, then simultaneous gameplay is enabled, but the number of divisions increases player confusion and discomfort

Engineering Contradiction:
Improvemultiplayer game throughputVSAvoidgame image visibility and identification
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

Instead of dividing a single display area into multiple sections, the system assigns separate display devices to different players. Each display device shows only one game image, eliminating the confusion caused by multiple divisions while maintaining high productivity through simultaneous multiplayer gameplay.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If multiple game images are displayed on a single display device, then hardware requirements are reduced, but players can see each other's images which reduces strategic aspect

Engineering Contradiction:
Improvedisplay device configurationVSAvoidstrategic game integrity
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system segments the display resources by assigning separate display devices to different players. This segmentation prevents players from viewing each other's game images, maintaining strategic integrity and game reliability, while the game apparatus coordinates the gameplay across multiple devices.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8870650B2Game system, game apparatus, storage medium having game program stored therein, and game process method
Publication Date: 2014.10.28 NINTENDO CO LTD
  • US8870650B2 patent drawing
  • US8870650B2 patent drawing
  • US8870650B2 patent drawing

AI summary

An example game system includes a plurality of operating devices, a game apparatus, and at least one portable display device. From each of the operating devices, the game apparatus acquires operation data outputted on the basis of an operation on the operating device, and performs a game process on the basis of the operation data. In addition, the game apparatus generates a first game image on the basis of the game process, the first game image being intended for a predetermined first one of the players. The game apparatus also generates a second game image on the basis of the game process, the second game image being intended for another player different from the first player. The first game image is outputted and displayed on the portable display device. The second game image is outputted and displayed on a predetermined display device different from the portable display device.