Game System Linking Individual and Cooperative Play via Shared Parameters
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Solution Overview
Problem
Conventional game systems fail to effectively link individual games played by users with cooperative games, lacking a seamless integration that enhances gameplay experience and user engagement.
Innovation Solution
An information processing system that manages a common game period for multiple users, linking individual and cooperative game elements by determining individual and common parameters based on game results, rewards, and user interactions, allowing for strategic gameplay and improved playability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If individual games are played separately from cooperative games, then each game can be managed independently, but the link between individual gameplay and cooperative gameplay is weak
Solution Approach 1:
The patent merges individual games and cooperative games into a unified game system where both game types share common parameters and rewards. The processor manages both game types simultaneously, allowing individual game results to directly influence cooperative game outcomes through shared parameters, thereby creating a strong link between the two game modes while maintaining unified system management
Solution Approach 2:
The game system is designed with universal parameters that serve multiple functions: they determine individual game rewards, influence cooperative game outcomes, and can be adjusted based on both individual and team performance. This multi-functionality allows the same parameter system to support both individual and cooperative gameplay effectively
2Adaptability or versatility
If the second game parameters are determined solely by individual performance, then individual achievement is rewarded, but strategic cooperation aspects are reduced
Solution Approach 1:
The system implements feedback mechanisms where individual game results feed into cooperative game parameter determination, and cooperative game outcomes subsequently affect individual rewards. The processor continuously adjusts parameters based on both individual performance metrics and team cooperation effectiveness, creating a dynamic feedback loop that balances individual achievement with strategic cooperation
Solution Approach 2:
The parameter determination process is made dynamic rather than static. Parameters for the second game are adjusted in real-time based on a combination of individual performance and team cooperation metrics. This dynamic adjustment allows the system to adapt to changing game states and maintain both strategic depth and operational simplicity
3Productivity
If game periods are divided into separate individual and cooperative periods, then each game type can be focused on, but user engagement across both game types is reduced
Solution Approach 1:
The patent combines individual and cooperative games into overlapping time periods rather than separate sequential periods. Both game types can be played simultaneously or in interleaved fashion within the same game period, allowing users to engage with both individual and cooperative elements continuously without interruption, thereby maintaining high user engagement across both game modes
Solution Approach 2:
The game system maintains continuous engagement by allowing users to switch between individual and cooperative activities without breaking the game flow. Parameters and rewards from individual games continuously influence cooperative games and vice versa, creating an unbroken chain of useful action that keeps users engaged throughout the entire game period
Data Source
AI summary
A game period is common among a plurality of users and includes a first period and a second period. An example information processing system advances a first game for each user in the first period. A rank of each user is determined based on a first individual parameter of the user for the first game from a past game period. A second individual parameter is determined for each user based on the rank of the user and the first individual parameter of the user for the first game from a current game period. In the second period, the information processing system determines a common parameter that is common among the plurality of users based on the second individual parameters for users who have performed a particular game input so as to advance a second game that is common among the plurality of users based on the common parameter.


