Game System Shared Selection Interface for Opinion Exchange

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Solution Overview

Problem

Existing game systems that allow multiple users to play together via a network face challenges in efficiently sharing and exchanging opinions, leading to delays and discrepancies between actual actions and shared information, especially when users are physically separated and need to coordinate roles or missions.

Innovation Solution

A game system that provides a shared selection opportunity for users to choose options from a set of options, with real-time information sharing of selection status through a dedicated information providing device, eliminating the need for text-based communication and reducing the time required for opinion exchange.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If text-based communication functions (chat, e-mail) are used to exchange opinions between users, then users can share their thoughts, but long time is required and users feel bothersome due to the need for word entry

Engineering Contradiction:
Improveopinion sharing completenessVSAvoidtime for opinion exchange
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent replaces the mechanical text-entry system with an automatic speech recognition system. The speech recognition device automatically converts users' spoken words into text, eliminating the need for manual word entry while preserving complete opinion exchange. This substitution transforms the opinion sharing process from a time-consuming manual typing task to an efficient natural speech-based interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If text-based communication is used to share opinions, then users can express their views, but a difference is caused between the actual action and the opinion of each user which is shared through the text

Engineering Contradiction:
Improveaccuracy of shared informationVSAvoidsynchronization of action and opinion
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent ensures continuous and synchronized operation between speech input, text generation, and action execution. The speech recognition device continuously captures spoken opinions and immediately converts them to text that is displayed to all users in real-time. This continuous process eliminates delays and discrepancies between what users say and what is recorded, ensuring that shared opinions accurately reflect actual intentions without interruption or lag.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If the number of users in cooperation increases, then more perspectives are available, but the difference between actual action and shared opinion increases

Engineering Contradiction:
Improvecooperation capacityVSAvoidaccuracy of shared information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent implements a universal speech recognition system that serves all users simultaneously, regardless of the number of participants. Each user's speech is independently recognized and converted to text with the same high accuracy. This multi-functional system handles any number of users equally well, ensuring that the accuracy of opinion sharing is maintained even as cooperation capacity scales up to accommodate more participants.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10532280B2Game system, and storage medium
Publication Date: 2020.01.14 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10532280B2 patent drawing
  • US10532280B2 patent drawing
  • US10532280B2 patent drawing

AI summary

Provided is a game system that is capable of suppressing time needed to share or exchange opinions between users in a game. This game system provides a quiz game that is played by eight users simultaneously. Furthermore, in a information share phase of the quiz game, the game system gives, via a game screen for selecting a region, a selection opportunity that is shared by the eight users such that eight selected regions corresponding to the eight users are selected individually by them from three region images of an enemy character image, and provides, in there, selection status information relating to the eight selected regions. Then, in a battle phase which follows the information share phase, the game system gives, based on the selection result in the information share phase, changes corresponding to the eight selected regions to the quiz game such that user characters attack the selected regions.