Game System Tilt Detection Speed Compensation

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Solution Overview

Problem

Existing game systems lack the ability to enhance player engagement by incorporating tilting motions of portable devices, which could simulate gravity effects within the game environment.

Innovation Solution

A game system that includes a tilt detection device, a path setting device, a speed setting device, and a control device to adjust the movement path and speed of an operation indication mark based on the device's tilt, allowing players to interact with a game environment that simulates gravity through tilting.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game machine is tilted to simulate gravity effects, then player engagement and immersion are enhanced, but the game timing and object arrival timing may become inaccurate

Engineering Contradiction:
Improveplayer engagementVSAvoidoperation timing accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent changes the speed parameter of the operation indication mark dynamically based on the detected tilt angle. When the game machine is tilted, the speed setting device adjusts the moving speed according to the tilt magnitude, allowing the system to adapt to different playing conditions while maintaining timing accuracy through compensatory speed adjustments in other sections

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The tilt detection device continuously monitors the game machine's orientation and provides feedback to the speed setting device. This feedback mechanism allows the system to detect tilt changes and adjust the operation indication mark's speed accordingly, resolving the contradiction between utilizing tilt for engagement and maintaining timing precision

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If the moving speed of the operation indication mark is varied based on tilt, then game dynamics and immersion are improved, but the complexity of speed control increases

Engineering Contradiction:
Improvegame dynamicsVSAvoidspeed control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The moving path of the operation indication mark is divided into multiple sections: a first section where speed is adjusted based on tilt, and second sections where speed is adjusted to compensate for the tilt-induced changes. This segmentation allows complex speed variations to be managed through simpler, localized speed adjustments in each section

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic speed adjustment where the moving speed of the operation indication mark is no longer constant but varies according to the game machine's tilt angle. The speed setting device dynamically modifies the speed parameter based on real-time tilt detection, creating more dynamic and immersive gameplay while managing complexity through systematic speed distribution across path sections

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the operation indication mark moves at variable speeds, then the simulation of gravity effects is improved, but the difficulty of maintaining accurate operation timing increases

Engineering Contradiction:
Improvegravity simulationVSAvoidoperation timing accuracy
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent changes the speed parameter of the operation indication mark based on tilt angle to simulate gravity effects. By adjusting the speed in the first section and compensating in subsequent sections, the system maintains the illusion of gravity while ensuring the mark still arrives at the target position within the expected time window for accurate player response

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system enhances player engagement by providing a dynamic and immersive gaming experience by varying the movement speed of game objects based on device tilt, ensuring accurate timing and tempo alignment with music.

Implementation Method 1

a tilt detection device that detects tilting of the game machine with respect to the horizontal plane

Methodology Applied
Scientific EffectTilt detection: Accelerometer

Data Source

PatentUS10195527B2Game system, control method used therein, and non-transitory computer readable storage medium
Publication Date: 2019.02.05 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10195527B2 patent drawing
  • US10195527B2 patent drawing
  • US10195527B2 patent drawing

AI summary

The game system provides a game in which, by a player operating a touch panel when an object reaches a first determination line, the object can be hit back to a second determination line. The game machine includes a detection unit that detects tilting of the game machine. In a case that the detection unit detects tilting of the game machine when the player operates the touch panel, in a partial section of a moving path, the object moves at a moving speed that is set according to the tilting, and, in a remaining section, the object moves at a moving speed that is set so that the object moves from the first determination line to the second determination line in a setting time.