Game System Tilt Detection Speed Compensation
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Solution Overview
Problem
Existing game systems lack the ability to enhance player engagement by incorporating tilting motions of portable devices, which could simulate gravity effects within the game environment.
Innovation Solution
A game system that includes a tilt detection device, a path setting device, a speed setting device, and a control device to adjust the movement path and speed of an operation indication mark based on the device's tilt, allowing players to interact with a game environment that simulates gravity through tilting.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the game machine is tilted to simulate gravity effects, then player engagement and immersion are enhanced, but the game timing and object arrival timing may become inaccurate
Solution Approach 1:
The patent changes the speed parameter of the operation indication mark dynamically based on the detected tilt angle. When the game machine is tilted, the speed setting device adjusts the moving speed according to the tilt magnitude, allowing the system to adapt to different playing conditions while maintaining timing accuracy through compensatory speed adjustments in other sections
Solution Approach 2:
The tilt detection device continuously monitors the game machine's orientation and provides feedback to the speed setting device. This feedback mechanism allows the system to detect tilt changes and adjust the operation indication mark's speed accordingly, resolving the contradiction between utilizing tilt for engagement and maintaining timing precision
2Adaptability or versatility
If the moving speed of the operation indication mark is varied based on tilt, then game dynamics and immersion are improved, but the complexity of speed control increases
Solution Approach 1:
The moving path of the operation indication mark is divided into multiple sections: a first section where speed is adjusted based on tilt, and second sections where speed is adjusted to compensate for the tilt-induced changes. This segmentation allows complex speed variations to be managed through simpler, localized speed adjustments in each section
Solution Approach 2:
The patent implements dynamic speed adjustment where the moving speed of the operation indication mark is no longer constant but varies according to the game machine's tilt angle. The speed setting device dynamically modifies the speed parameter based on real-time tilt detection, creating more dynamic and immersive gameplay while managing complexity through systematic speed distribution across path sections
3Adaptability or versatility
If the operation indication mark moves at variable speeds, then the simulation of gravity effects is improved, but the difficulty of maintaining accurate operation timing increases
Solution Approach 1:
The patent changes the speed parameter of the operation indication mark based on tilt angle to simulate gravity effects. By adjusting the speed in the first section and compensating in subsequent sections, the system maintains the illusion of gravity while ensuring the mark still arrives at the target position within the expected time window for accurate player response
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system enhances player engagement by providing a dynamic and immersive gaming experience by varying the movement speed of game objects based on device tilt, ensuring accurate timing and tempo alignment with music.
Implementation Method 1
a tilt detection device that detects tilting of the game machine with respect to the horizontal plane
Data Source
AI summary
The game system provides a game in which, by a player operating a touch panel when an object reaches a first determination line, the object can be hit back to a second determination line. The game machine includes a detection unit that detects tilting of the game machine. In a case that the detection unit detects tilting of the game machine when the player operates the touch panel, in a partial section of a moving path, the object moves at a moving speed that is set according to the tilting, and, in a remaining section, the object moves at a moving speed that is set so that the object moves from the first determination line to the second determination line in a setting time.


