Game System Real Money Trade Control via Value Filtering

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Solution Overview

Problem

Online games face challenges in restraining real money trade, where only a subset of players can gain advantageous conditions, leading to imbalances, despite user agreements prohibiting such trades.

Innovation Solution

A video game system that includes an owned game content storage unit, exhibition request obtaining unit, exchange request obtaining unit, determination unit, and updating unit to manage and control the exchange of game contents between players based on parameter values and trade quantities, ensuring exchanges are only concluded within predetermined value ranges to prevent real money trades.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real money trade is prohibited through user agreement, then game balance is maintained, but players can still engage in real money trade outside the system

Engineering Contradiction:
Improvegame balanceVSAvoidreal money trade
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces a server as an intermediary between players, controlling all game content exchanges. The server acts as a mediator that can detect and prevent real money trades by monitoring exchange requests and comparing item values, thereby maintaining game balance while allowing controlled player interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where the server continuously monitors exchange requests, compares the values of exchanged items, and provides real-time control. When an exchange appears to violate game balance rules, the server can reject the request or require additional verification, creating a feedback loop that prevents real money trade

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If strict user agreement enforcement is applied, then real money trade is restrained, but player interaction and exchange functions are limited

Engineering Contradiction:
Improvereal money tradeVSAvoidplayer exchange function
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The patent changes the parameters of exchange control by introducing value-based filtering. Instead of completely blocking exchanges, the system allows exchanges where the value difference between items is within predetermined ranges. This parameter-based approach maintains player interaction freedom while preventing real money trade through quantitative control

Inventive Principle:
Principle #35Parameter changes

3Productivity

If automatic exchange processing is implemented, then exchange efficiency is improved, but control over real money trade is reduced

Engineering Contradiction:
Improveexchange efficiencyVSAvoidreal money trade control
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system performs preliminary actions by pre-establishing value ranges and exchange rules before player interaction. The server pre-configures acceptable exchange parameters and automatically evaluates incoming requests against these pre-set criteria, enabling efficient automated processing while maintaining reliable control over real money trade prevention

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9011239B2Game system
Publication Date: 2015.04.21 DENA CO LTD
  • US9011239B2 patent drawing
  • US9011239B2 patent drawing
  • US9011239B2 patent drawing

AI summary

One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device 10 according to an embodiment of the present invention includes: a determination unit 58 configured to determine whether an exchange of exhibited game contents and bid game contents is concluded based on a game content parameter value characterizing the exhibited game contents and the game content parameter value characterizing the bid game contents; and an updating unit 61 configured to update an owned game content storage unit 52 such that, only when the determination unit 58 determines that the exchange is concluded, the exhibited game contents are stored in association with player identification information of a bidder player and the bid game contents are stored in association with player identification information of an exhibitor player.