Game System User-Generated Content Integration
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Solution Overview
Problem
Game providers face a significant workload in constantly updating selection candidate game objects to maintain user interest, as a fixed lineup can lead to user boredom and dissatisfaction.
Innovation Solution
A game system that uses predetermined lottery processing to select and associate game objects with user identification information, allowing created game objects from one user to be registered and shared within the game system, thereby varying the lineup without the need for constant new content creation by providers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game providers constantly create new game objects to update the lineup, then user interest is maintained, but the workload and complexity for game providers increases enormously
Solution Approach 1:
The system enables users to create game objects themselves through game play, allowing the lineup to be updated without provider intervention. User-created game objects are automatically made available as selection candidates, eliminating the need for providers to manually create and add new content while maintaining lineup variety.
Solution Approach 2:
Game objects created by users serve dual purposes: they function as both player-created content and as selection candidates for other users to obtain through lottery processing. This multi-functionality allows a single user-created object to contribute to lineup variety across multiple contexts without requiring separate provider-created alternatives.
2Ease of manufacture
If a fixed lineup of selection candidate game objects is used, then the workload for game providers is reduced, but users lose interest in the games
Solution Approach 1:
The lineup of selection candidate game objects transitions from a static, fixed list to a dynamic system that automatically updates with user-created content. As users create new game objects through game play, these objects are automatically added to the selection candidate lineup, ensuring continuous variety without requiring manual management effort from providers.
Solution Approach 2:
The system establishes a feedback loop where user game play generates game objects that become selection candidates, which are then obtained by other users through lottery processing. This creates a self-sustaining cycle where user activity continuously refreshes the lineup, maintaining variety while minimizing provider intervention.
3Productivity
If user-created game objects are integrated into the selection candidate lineup, then the workload for game providers is reduced, but system complexity increases
Solution Approach 1:
The system introduces a management server as an intermediary that automatically handles the integration of user-created game objects into the selection candidate lineup. The server receives game objects from user terminals, processes them according to predetermined rules, and makes them available as selection candidates, thereby simplifying the overall system architecture despite the increased functionality.
Data Source
AI summary
Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.


