Game System User-Generated Content Integration

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Solution Overview

Problem

Game providers face a significant workload in constantly updating selection candidate game objects to maintain user interest, as a fixed lineup can lead to user boredom and dissatisfaction.

Innovation Solution

A game system that uses predetermined lottery processing to select and associate game objects with user identification information, allowing created game objects from one user to be registered and shared within the game system, thereby varying the lineup without the need for constant new content creation by providers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game providers constantly create new game objects to update the lineup, then user interest is maintained, but the workload and complexity for game providers increases enormously

Engineering Contradiction:
Improvelineup varietyVSAvoidcontent creation workload
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables users to create game objects themselves through game play, allowing the lineup to be updated without provider intervention. User-created game objects are automatically made available as selection candidates, eliminating the need for providers to manually create and add new content while maintaining lineup variety.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Game objects created by users serve dual purposes: they function as both player-created content and as selection candidates for other users to obtain through lottery processing. This multi-functionality allows a single user-created object to contribute to lineup variety across multiple contexts without requiring separate provider-created alternatives.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of manufacture

If a fixed lineup of selection candidate game objects is used, then the workload for game providers is reduced, but users lose interest in the games

Engineering Contradiction:
Improvelineup management effortVSAvoidlineup variety
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The lineup of selection candidate game objects transitions from a static, fixed list to a dynamic system that automatically updates with user-created content. As users create new game objects through game play, these objects are automatically added to the selection candidate lineup, ensuring continuous variety without requiring manual management effort from providers.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system establishes a feedback loop where user game play generates game objects that become selection candidates, which are then obtained by other users through lottery processing. This creates a self-sustaining cycle where user activity continuously refreshes the lineup, maintaining variety while minimizing provider intervention.

Inventive Principle:
Principle #23Feedback

3Productivity

If user-created game objects are integrated into the selection candidate lineup, then the workload for game providers is reduced, but system complexity increases

Engineering Contradiction:
Improvecontent generation efficiencyVSAvoidsystem architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system introduces a management server as an intermediary that automatically handles the integration of user-created game objects into the selection candidate lineup. The server receives game objects from user terminals, processes them according to predetermined rules, and makes them available as selection candidates, thereby simplifying the overall system architecture despite the increased functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10765951B2Game system, game control device, and information storage medium
Publication Date: 2020.09.08 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10765951B2 patent drawing
  • US10765951B2 patent drawing
  • US10765951B2 patent drawing

AI summary

Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.