Game System with Variable Winning Probability for Progressive Bonus Fairness

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Solution Overview

Problem

Conventional slot machine systems often create unfairness among players, particularly in progressive bonus games, as the probability of winning a jackpot is uniform regardless of the bet amount, favoring high rollers and potentially discouraging non-high rollers.

Innovation Solution

A game system that includes a center controller and multiple gaming machines connected via a network, where the center controller updates progressive values and determines participation in progressive bonus games based on bet information, allowing for varying probabilities of winning based on identification information, ensuring fair competition among players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a uniform probability of winning is applied to all players regardless of bet amount, then the system is simple and fair in terms of equal opportunity, but it creates unfairness against non-high rollers and reduces player engagement

Engineering Contradiction:
Improvewinning probability adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by differentiating winning probabilities based on player characteristics (high rollers vs. non-high rollers) and game types (progressive bonus games vs. regular games). The server selectively adjusts probabilities for specific player segments rather than applying a uniform rule to all players, thereby creating fairness for different groups while maintaining system manageability.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts winning probabilities based on real-time factors including bet amounts, player identification information, and game types. The server can vary probabilities during gameplay sessions, allowing the system to adapt to changing conditions and player behaviors, thus enhancing engagement while controlling complexity through automated decision-making.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the probability of winning a progressive bonus is increased for non-high rollers, then player engagement and fairness are improved, but the cost to the operator increases

Engineering Contradiction:
Improvewinning probability adaptabilityVSAvoidoperator cost
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent changes the probability parameter selectively based on player segmentation. Instead of uniformly increasing winning probabilities for all players (which would drastically increase costs), the system adjusts probabilities only for non-high rollers in progressive bonus games, while maintaining lower probabilities for high rollers and regular games. This targeted parameter adjustment achieves fairness improvements while controlling operator costs.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If different winning probabilities are applied based on bet amounts, then fairness for non-high rollers is improved, but it creates disadvantage for high rollers and complicates the system

Engineering Contradiction:
Improvewinning probability differentiationVSAvoidprobability control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments players into distinct categories (high rollers and non-high rollers) based on their betting patterns and identifies specific game types (progressive bonus games) for differentiated probability application. This segmentation allows the server to implement complex probability adjustments in a structured manner, managing complexity through clear categorization while achieving fairness for different player groups.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8622813B2Game system and control method of game system, and link system
Publication Date: 2014.01.07 INTERBLOCK DOO
  • US8622813B2 patent drawing
  • US8622813B2 patent drawing
  • US8622813B2 patent drawing

AI summary

A game system of the present invention serves to: (a) compare a first predetermined count predetermined for first identification information with a reception count of input data, based upon the first identification information included in the input data of a first gaming machine among the plurality of gaming machines, and thereafter, execute a random determination process as to whether or not to award a first prize, in a case where the reception count has reached the first predetermined count; and (b) compare a second predetermined count predetermined for second identification information with a reception count of input data, based upon the second identification information included in the input data of a second gaming machine among the plurality of gaming machines, and thereafter, execute a random determination process as to whether or not to award a second prize, in a case where the reception count has reached the second predetermined count.