Game table and game equipment

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Solution Overview

Problem

There is a lack of indoor game equipment designed for playing ball games that accommodates individuals with limited leg mobility or restricted ability to stand, as existing equipment requires large spaces and is primarily designed for hand-based games.

Innovation Solution

A game table with a see-through table top surface and channel-like structure that allows players to play ball games with their legs, featuring adjustable side walls and detachable components for versatility and safety, enabling gameplay within a confined space while preventing ball escape and allowing visibility from outside the game area.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If indoor game equipment is designed for hand-based games, then the equipment can be used indoors with limited space, but it cannot provide exercise for legs

Engineering Contradiction:
Improveindoor usabilityVSAvoidleg exercise capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game table is designed to support multiple game types and playing styles. The tabletop structure can accommodate hand-based games while also supporting leg-based games through the integrated channel structure, allowing the same equipment to serve both indoor space constraints and leg exercise requirements

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If ball games are played with legs in large open spaces, then players have enough room to move freely, but it becomes dangerous and requires large spaces that are not available indoors

Engineering Contradiction:
Improveplaying freedomVSAvoidcollision risk
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The playing area is segmented into a confined channel structure on the tabletop, creating defined boundaries for leg movement. This segmentation allows players to kick and maneuver balls with legs while contained within safe limits, preventing collisions with surrounding objects or people while maintaining playing freedom within the channel

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The channel structure acts as an intermediary between the player's legs and the external environment. It provides a safe intermediate space where leg-based ball games can be played without direct exposure to the hazards of large open space play, enabling indoor use while managing collision risks

Inventive Principle:
Principle #24Intermediary (Mediator)

3Object-affected harmful factors

If the tabletop is made opaque for privacy and safety, then players are protected from external view, but players cannot see the ball and other players' legs during gameplay

Engineering Contradiction:
Improvevisibility protectionVSAvoidgame visibility
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The tabletop is designed with selective transparency - certain areas are transparent to allow players to see the ball and each other's legs during gameplay, while other areas may be opaque for privacy and safety. This local differentiation of optical properties allows simultaneous achievement of game visibility and player protection

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11577154B2Game table and game equipment
Publication Date: 2023.02.14 4 FEET UNDER OY
  • US11577154B2 patent drawing
  • US11577154B2 patent drawing
  • US11577154B2 patent drawing

AI summary

A game table and to a game equipment for playing a ball game with legs. The game table includes a table top structure with a see-through table top surface. The table top structure has a first and second table top ends and a first and second table top sides extending between the first and second table top ends. The game table further includes a first table side wall and a second table side wall extending downwards from the table top structure. The first and second table side walls being arranged to form a channel-like game space together with the table top structure, the channel-like game space having a first opening and a second opening at opposite ends of the channel-like game space.