Game Table Display Bias Recognition System

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Solution Overview

Problem

In game facilities like casinos, players face challenges in quickly and accurately identifying profitable game tables based on game outcomes, leading to increased time searching and reduced gameplay, which negatively impacts the facility's revenue.

Innovation Solution

A game table apparatus equipped with a controller, memory, and display that changes display modes based on winning or losing biases, using first and second display information to visually convey biases, and incorporates a card shoe with a detection device to determine game outcomes automatically, reducing human error and enhancing fairness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If game outcomes are displayed using various marks and symbols, then the information is conveyed more effectively to players, but the display complexity increases

Engineering Contradiction:
Improveinformation conveyance accuracyVSAvoiddisplay complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display is segmented into multiple regions: a first region showing game outcomes with marks and symbols, and a second region showing successive winning/losing sequences. This segmentation allows different types of information to be presented in optimized formats, maintaining accuracy while managing complexity through functional separation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to the display by showing not only individual game outcomes but also successive sequences of wins and losses. This multi-dimensional presentation enhances information conveyance by providing both immediate results and historical patterns without requiring excessive complexity in the basic display mechanism.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If players spend more time searching for profitable game tables, then they can make more informed decisions, but the gameplay duration decreases and facility revenue is reduced

Engineering Contradiction:
Improvedecision-making accuracyVSAvoidgameplay duration
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The display system performs preliminary action by pre-presenting both current game outcomes and successive winning/losing patterns before players make their decisions. This allows players to quickly assess table performance without needing to spend time analyzing multiple games themselves, thereby reducing search time while maintaining informed decision-making.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides immediate feedback through the display of game outcomes and successive patterns, allowing players to quickly evaluate which tables are performing well. This rapid feedback loop enables players to make informed decisions without prolonged searching, thus maintaining gameplay duration and facility revenue.

Inventive Principle:
Principle #23Feedback

3Loss of information

If the history of game outcomes is displayed in detail, then players can better recognize patterns, but the time required to process and display information increases

Engineering Contradiction:
Improvepattern recognition accuracyVSAvoidinformation processing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent extracts only the essential pattern information needed for player decision-making: successive winning and losing sequences. Rather than displaying complete game histories, it extracts and displays only the relevant win/loss patterns in a simplified format, enabling pattern recognition while minimizing information processing time.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The display changes parameters by representing game outcomes not as detailed individual results but as aggregated successive patterns (e.g., three consecutive wins). This parameter transformation condenses multiple data points into meaningful patterns, improving pattern recognition accuracy while reducing the time required to process and display the information.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10282939B2Game table apparatus
Publication Date: 2019.05.07 UNIVERSAL ENTERTAINMENT CORP
  • US10282939B2 patent drawing
  • US10282939B2 patent drawing
  • US10282939B2 patent drawing

AI summary

Provided is a game table apparatus which allows a player to easily recognize the history of outcomes of games. First display information corresponding to winning or losing of a game is read out from a memory and is displayed on a display; when as a result of conducting a plurality of games, predetermined bias with respect to winning or losing in the plurality of games has occurred and a number of times at which the predetermined bias has occurred is determined to have reached a predetermined threshold value, second display information is read out from the memory; the first display information corresponding to the winning or losing in the plurality of games is changed to the second display information; and the second display information is displayed on the display.