Game Table Display Bias Recognition System
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In game facilities like casinos, players face challenges in quickly and accurately identifying profitable game tables based on game outcomes, leading to increased time searching and reduced gameplay, which negatively impacts the facility's revenue.
Innovation Solution
A game table apparatus equipped with a controller, memory, and display that changes display modes based on winning or losing biases, using first and second display information to visually convey biases, and incorporates a card shoe with a detection device to determine game outcomes automatically, reducing human error and enhancing fairness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If game outcomes are displayed using various marks and symbols, then the information is conveyed more effectively to players, but the display complexity increases
Solution Approach 1:
The display is segmented into multiple regions: a first region showing game outcomes with marks and symbols, and a second region showing successive winning/losing sequences. This segmentation allows different types of information to be presented in optimized formats, maintaining accuracy while managing complexity through functional separation.
Solution Approach 2:
The patent adds a temporal dimension to the display by showing not only individual game outcomes but also successive sequences of wins and losses. This multi-dimensional presentation enhances information conveyance by providing both immediate results and historical patterns without requiring excessive complexity in the basic display mechanism.
2Loss of information
If players spend more time searching for profitable game tables, then they can make more informed decisions, but the gameplay duration decreases and facility revenue is reduced
Solution Approach 1:
The display system performs preliminary action by pre-presenting both current game outcomes and successive winning/losing patterns before players make their decisions. This allows players to quickly assess table performance without needing to spend time analyzing multiple games themselves, thereby reducing search time while maintaining informed decision-making.
Solution Approach 2:
The system provides immediate feedback through the display of game outcomes and successive patterns, allowing players to quickly evaluate which tables are performing well. This rapid feedback loop enables players to make informed decisions without prolonged searching, thus maintaining gameplay duration and facility revenue.
3Loss of information
If the history of game outcomes is displayed in detail, then players can better recognize patterns, but the time required to process and display information increases
Solution Approach 1:
The patent extracts only the essential pattern information needed for player decision-making: successive winning and losing sequences. Rather than displaying complete game histories, it extracts and displays only the relevant win/loss patterns in a simplified format, enabling pattern recognition while minimizing information processing time.
Solution Approach 2:
The display changes parameters by representing game outcomes not as detailed individual results but as aggregated successive patterns (e.g., three consecutive wins). This parameter transformation condenses multiple data points into meaningful patterns, improving pattern recognition accuracy while reducing the time required to process and display the information.
Data Source
AI summary
Provided is a game table apparatus which allows a player to easily recognize the history of outcomes of games. First display information corresponding to winning or losing of a game is read out from a memory and is displayed on a display; when as a result of conducting a plurality of games, predetermined bias with respect to winning or losing in the plurality of games has occurred and a number of times at which the predetermined bias has occurred is determined to have reached a predetermined threshold value, second display information is read out from the memory; the first display information corresponding to the winning or losing in the plurality of games is changed to the second display information; and the second display information is displayed on the display.


