Game Target Locking via Sliding Trace and Visual Marking
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Solution Overview
Problem
Existing target locking methods in games on mobile terminals are non-intuitive, require high memorization, lead to discontinuous operations, and inefficient use of screen space, causing user difficulty and reduced gaming experience.
Innovation Solution
An interaction method and apparatus that uses a touch screen to detect touch operations, update positions based on sliding traces, visually mark preselected virtual characters, and lock them as targets, ensuring intuitive operation without additional screen space usage.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional target locking methods are used in mobile games, then target selection can be achieved, but the operation becomes non-intuitive and requires high memorization
Solution Approach 1:
The patent applies preliminary action by pre-selecting a target character before final confirmation. When the user performs a sliding gesture, the system预先 determines which character will be locked based on the gesture trajectory, allowing the user to confirm or adjust before final locking. This reduces memorization requirements and makes the operation more intuitive.
Solution Approach 2:
The patent introduces an intermediary visual indicator that follows the sliding gesture and highlights potential target characters along the path. This intermediary element guides the user through the target selection process, making the relationship between gesture and target selection transparent and intuitive, thereby reducing operation complexity.
2Productivity
If traditional target locking methods are used, then target can be locked, but operation continuity is broken
Solution Approach 1:
The patent maintains operation continuity by allowing the sliding gesture to continuously update the pre-selected target throughout the gesture duration. The target pre-selection persists and updates dynamically without requiring intermediate confirmation steps, enabling the user to complete the entire selection and locking process in one continuous motion, thus eliminating operation interruptions.
3Area of stationary object
If traditional target locking interfaces are used, then target selection is possible, but screen space utilization is low
Solution Approach 1:
The patent utilizes the temporal dimension by implementing target pre-selection that persists throughout the gesture duration rather than requiring static target displays. The target information is presented dynamically along the gesture path in the spatial dimension, eliminating the need for separate target selection interfaces and improving screen space utilization without increasing interface complexity.
Data Source
AI summary
An interaction method and apparatus for locking a target in a game is provided. The method includes that: when detecting a preset touch operation of a touch medium within an effective operation range of a first operation icon, a first position is determined in a game interface, a sliding touch operation of the touch medium is detected, and the first position is updated according to a sliding trace of the touch medium; an optional virtual character is determined from the at least one optional virtual character as a preselected virtual character; visual marking is performed on the preselected virtual character so as to distinct from other optional virtual characters; and when detecting the touch medium leaves a touch screen, the present preselected virtual character is locked as a target virtual character of the first operation.


