Game Target Selection Logic for Flight Objects

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Solution Overview

Problem

Conventional shooting games require players to sequentially select and prioritize targets, leading to poor operability, especially when reselecting a desired target or when the game is left idle, as players need to revisit all targets or wait for a list refresh.

Innovation Solution

A game program that displays a virtual game space with prioritized non-player objects, allowing continuous input to switch targets based on set priorities, with a secondary mode for selecting the highest priority object after a predetermined time, improving target selection operability by allowing continuous selection without sequential prioritization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If targets are sequentially switched and selected according to priority list, then target selection follows a systematic order, but operability deteriorates when reselecting previously selected targets or after idle time

Engineering Contradiction:
Improvetarget selection operabilityVSAvoidtime to reselect target
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies dynamics by making the target selection mode changeable based on player input characteristics. The system dynamically switches between sequential selection mode (for normal operation) and direct reselection mode (for quick reselection), allowing the selection behavior to adapt to different player needs without requiring full sequential traversal or idle waiting

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses feedback by detecting the timing and pattern of player inputs to determine whether the player wants sequential selection or direct reselection of previously selected targets. This feedback mechanism allows the system to adjust its selection behavior in real-time based on player intent, improving operability for both initial selection and reselection scenarios

Inventive Principle:
Principle #23Feedback

2Reliability

If all targets must be selected sequentially or game left idle to refresh list, then target prioritization is maintained, but game operability and player engagement deteriorate

Engineering Contradiction:
Improvetarget prioritization accuracyVSAvoidtarget reselection convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by pre-storing the priority list and previously selected target information in memory. When a player wants to reselect a target, the system can immediately retrieve and present the previously selected target from stored data without requiring sequential traversal or idle time for list refresh, thus maintaining prioritization accuracy while dramatically improving reselection convenience

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8167718B2Storage medium storing game program, game apparatus, and game control method
Publication Date: 2012.05.01 NINTENDO CO LTD
  • US8167718B2 patent drawing
  • US8167718B2 patent drawing
  • US8167718B2 patent drawing

AI summary

A game apparatus includes an LCD, and displayed on the LCD is a game screen including a display portion that displays a planar positional relationship between a player object and enemy objects present in a three-dimensional game space. The player object and enemy objects are flight objects, for example. Each time a player presses an X button, a selection state of an enemy object as a target of the player object is switched by turns according to priorities of the enemy objects. When the player continuously presses the X button over a certain period of time, regardless of the priorities of the enemy objects, the selection state is switched to that of a highest priority enemy object.