Dynamic Operation Target Switching in Sport Game Devices
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Solution Overview
Problem
In sport games where a player character operated by a user is fixed to one player character, the user becomes less useful when that character is away from the ball or puck, leading to increased periods of inactivity during a match.
Innovation Solution
A game device and method that allows users to select and switch between multiple player characters as operation targets based on their proximity to the ball or puck, enabling dynamic control and reducing periods of inactivity by allowing operation of different characters during a match.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player character operated by a user is fixed to one player character, then the user can concentrate on an operation of the player character, but a period of time with a user left rarely able to be useful in a match increases
Solution Approach 1:
The patent implements dynamic switching of operation target candidates based on match conditions. The system automatically updates which player characters are available for user operation depending on factors like ball proximity, team possession state, and player positions. This dynamic adaptation allows the user to always have relevant operation targets available, reducing idle time while maintaining focused control.
Solution Approach 2:
The patent enables the user to operate multiple different player characters during a match rather than being restricted to a single character. By allowing the user to switch between different operation target candidates (defenders, midfielders, forwards) based on match context, the system makes the user's control capability universal across different roles and situations, eliminating periods where the fixed character cannot contribute.
2Device complexity
If a user operates only one player character, then the operation control is simplified, but the user becomes less useful when that character is away from the ball or puck
Solution Approach 1:
The system automatically determines and presents operation target candidates based on match conditions without requiring complex user analysis. The game device itself performs the work of evaluating player positions, ball proximity, and team state to identify which characters should be available for user operation. This self-service approach maintains simple user interaction while ensuring the right characters are always available for control.
Solution Approach 2:
The system provides feedback to the user about which player characters are available for operation based on current match conditions. By displaying operation target candidates that are dynamically determined by the system, the user receives information about which characters can effectively contribute to the match at any given moment, allowing the user to switch to productive characters while maintaining simple control mechanics.
Data Source
AI summary
To provide a game device for allowing a user to concentrate on an operation of one or more specific player characters and also capable of reducing a period of time with the user being left rarely able to be useful in a match. According to the present invention, a game of a sport match carried out between a first team operated by the user and a second team is carried out. A participating player selecting section (86) selects a plurality of player characters as operation target candidates from among a plurality of player characters belonging to the first team and participating in a match, based on an operation of a user. An operation target player switching section (88) switches, in the match, a user's operation target among the plurality of player characters selected by the operation target candidate player selecting section (86). A player control section (90) causes, in the match, a player character which is the user's operation target to act, based on an operation by the user.


