Video Game Apparatus Task Selection and Character Determination

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Solution Overview

Problem

In conventional video games, particularly simulation RPGs, players face difficulties in directing multiple characters efficiently, leading to longer gameplay time and reduced immersion, as they need to individually input commands and consider character information for each character, making it hard to focus on the game's storyline.

Innovation Solution

A video game apparatus and program that allows players to select tasks and participant characters without needing to consider character information, using a system with pre-determined candidate characters and task execution based on set parameters, simplifying the input process and enhancing gameplay efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the player separately gives instructions to two or more characters by inputting commands for each character, then the player can direct multiple characters, but the time required for input operations becomes very long

Engineering Contradiction:
Improveability to direct multiple charactersVSAvoidtime for input operations
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-determines candidate characters who can execute the selected task based on task requirements and character parameters before the player makes a selection. This preliminary filtering of suitable characters eliminates the need for players to manually evaluate each character's suitability, significantly reducing the time required to issue commands to multiple characters while maintaining the ability to direct appropriate characters to appropriate tasks

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary system (the candidate character determination mechanism) that acts as a mediator between the player's task selection and the final character execution. This intermediary automatically matches tasks with suitable characters based on pre-set parameters, serving as a bridge that reduces the complexity and time of player input while preserving the capability to direct multiple characters effectively

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the player selects tasks and candidate characters from displayed options, then the input process is simplified, but the system must pre-determine and display candidate characters based on task parameters

Engineering Contradiction:
Improvesimplicity of input processVSAvoidcomplexity of candidate character determination system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically determining and displaying candidate characters who match the requirements of the selected task. The candidate character determination mechanism autonomously evaluates character parameters against task requirements and presents suitable options to the player without requiring manual intervention or complex player analysis, thus simplifying the input process while the system handles the computational complexity internally

Inventive Principle:
Principle #25Self-service

3Measurement precision

If the player needs to consider character information such as personality, strength level, and equipment before inputting commands, then the player can make informed decisions, but the time required for command input increases significantly

Engineering Contradiction:
Improveaccuracy of character selectionVSAvoidtime for considering character information
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary evaluation of character information including personality, strength level, and equipment in advance to determine candidate character suitability for each task. By pre-calculating and filtering characters who meet the requirements before presentation to the player, the system maintains accurate and informed character selection while eliminating the time-consuming process of manual evaluation by the player

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8070573B2Video game apparatus and video game program
Publication Date: 2011.12.06 SQUARE ENIX HLDG CO LTD
  • US8070573B2 patent drawing
  • US8070573B2 patent drawing
  • US8070573B2 patent drawing

AI summary

A video game apparatus has a memory for storing two or more tasks which a player character can get instructed character(s) to execute according to a scenario development of a game, means for displaying tasks at a time when a scenario development of a game reaches a predetermined position so as to be selected by the player, means for determining candidate characters which can participate the task selected by the player and for displaying these so as to be selectable by the player, means for determining the character selected by the player as participant character, and means for executing the task according to a parameter which is set on the participant character on the basis of the participant character and the selected task.