Game Development System Task Management via Unique ID
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Solution Overview
Problem
In game development, associating large and diverse game data with tasks is challenging, leading to risks of tasks being lost or not carried out due to indistinguishable object names, resulting in inefficiencies and mismanagement.
Innovation Solution
A game development system with a server and terminals that stores and manages game data and tasks, allowing for reliable association and display of tasks with game data, enabling efficient task management and tracking through browsing and editing modules.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If game data is stored with simple names for objects, then storage and retrieval is easier, but distinguishability between objects deteriorates
Solution Approach 1:
The patent introduces a hierarchical structure with multiple dimensions for identifying game objects: simple names for basic storage/retrieval, and unique identification codes for precise distinction. This multi-dimensional approach allows the system to maintain both ease of operation and reliability simultaneously.
Solution Approach 2:
The patent creates a duplicate identification system where each game object has both a simple name and a unique identification code. This copying of identification functionality allows the system to use simple names for routine operations while relying on unique codes when precise distinction is needed.
2Ease of manufacture
If tasks are associated with game data using simple object names, then task creation is simpler, but task tracking reliability deteriorates
Solution Approach 1:
The task management system uses a hierarchical identification approach: tasks can be created using simple object names for ease of use, but the system automatically associates them with unique identification codes to ensure reliable tracking and prevent loss of tasks.
Solution Approach 2:
The patent introduces an intermediary identification layer (unique codes) that mediates between simple object names and reliable task tracking. This intermediary allows the system to maintain simplicity in task creation while ensuring accuracy in task tracking through the use of unique identifiers.
3Quantity of substance
If game data is organized in large volumes without hierarchical structure, then data storage capacity increases, but data association with tasks becomes more difficult
Solution Approach 1:
The patent segments the large volume of game data into hierarchical groups and categories, each with their own naming conventions and identification structures. This segmentation allows the system to maintain large data storage capacity while making data association with tasks easier through organized structure.
Solution Approach 2:
The hierarchical organization adds structural dimensions to the game data storage system, creating multiple levels of classification and identification. This multi-dimensional organization allows the system to handle large volumes of data while maintaining ease of association with tasks through structured access paths.
Data Source
AI summary
A game development system includes a server and at least one game development terminal. The server includes a game data storage unit that stores game data, and a task storage unit that stores a task to be carried out by a game developer on the game data in association with that game data. Each game development terminal includes at least one processor, at least one computer-readable storage medium, a game development program stored in the storage medium and configured to be executed by the processor, a communication unit that communicates with the server, and a display unit.


