Game Task Interaction UI for Team Coordination Without Voice Chat
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Solution Overview
Problem
Existing communication methods in multi-player cooperative games, such as voice and text-based communication, face limitations such as space restrictions and inefficiencies, which affect gameplay and player experience.
Innovation Solution
An information interaction method and apparatus that utilizes a user interface with an icon display area to show task icons, indication marks, and an information bar for chat information, allowing virtual objects to execute tasks and share information efficiently without space restrictions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If voice communication is used for team communication, then communication effectiveness is improved, but space limitations and disruptions to game operations occur
Solution Approach 1:
The patent replaces voice communication (acoustic system) with visual icon-based communication (optical/display system). The system displays task icons, subtask indicators, and notification marks on the screen, allowing players to convey information visually without speaking, thus eliminating space limitations and maintaining game operation continuity while preserving communication effectiveness.
Solution Approach 2:
The patent introduces an intermediary notification system that mediates between the player's internal state and team communication needs. The system automatically generates and displays notification icons and marks that convey task progress and team status information, serving as an intermediary that translates game state into communicative visual signals without requiring direct player intervention.
2Adaptability or versatility
If text communication is used for team communication, then communication flexibility is improved, but typing efficiency is reduced and game operations are affected
Solution Approach 1:
The patent implements a self-service communication system where the game interface automatically generates and displays communication information without requiring player typing. The system monitors task progress, subtask completion, and team status, then automatically presents relevant information through icons and notification marks, eliminating the need for manual text input while maintaining communication flexibility.
Solution Approach 2:
The patent creates visual copies of task and subtask information directly on the game interface. Instead of requiring players to type out task status, the system generates visual representations (icons, marks, notifications) that copy and display the essential information, allowing rapid communication without the time cost of typing.
3Loss of information
If detailed task information is displayed to improve communication, then information completeness is improved, but interface complexity increases
Solution Approach 1:
The patent segments task information into hierarchical levels: main task icons, subtask indicators, and notification marks. Each segment conveys specific information at different detail levels, allowing the interface to present comprehensive task information without overwhelming complexity. Players can perceive overall task status through main icons and drill down to subtask details only when needed.
Solution Approach 2:
The patent applies local quality by making different parts of the interface serve different communicative functions. Task icons provide overview information, subtask indicators provide detailed progress information, and notification marks provide urgent status updates. Each element has optimized visual properties and placement tailored to its specific information type, reducing overall interface complexity while maintaining information completeness.
Data Source
AI summary
Provided in the present disclosure are an information interaction method and apparatus, and an electronic device and a storage medium. The method comprises: in response to any avatar of a team, to which a first avatar belongs, completing an unlocking task, displaying, in an icon display area, an unlocked icon corresponding to the unlocking task; in response to a first trigger operation for a first target task icon among icons of unlocked tasks, determining a first target task; determining a first target sub-task according to the positional relationship between the current location of the first avatar and a task location of each sub-task of the first target task, and displaying the first target sub-task and a first indication sign, which guides the first avatar to head for the task location; and displaying, in an information bar, notification information of the first avatar executing the first target task.


