Game Task Upgrade Interaction via Drag Gesture

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Solution Overview

Problem

The existing upgrade interaction method in game tasks is inflexible, requiring multiple tap/click operations to exchange virtual gold coins for experience points, making the process cumbersome and inefficient.

Innovation Solution

An upgrade interaction method and apparatus that displays a task picture of a multi-round confrontation task, allows resource exchange to upgrade a virtual character from one level to another based on an operation parameter, such as touch/press duration or pressure, and plays back an upgrade animation when an upgrade acceleration condition is met, enabling flexible upgrades.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the player uses fixed virtual gold coins to exchange for fixed quantity of experience points through multiple tap/click operations, then the upgrade process is completed, but the operation process becomes cumbersome and flexibility is poor

Engineering Contradiction:
Improveupgrade operation processVSAvoidtime for multiple exchange operations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent combines multiple separate exchange operations into a single unified drag operation. Instead of requiring multiple discrete tap/click actions to exchange fixed amounts of virtual gold coins for experience points, the user performs one continuous drag gesture from the virtual gold coin area to the experience point area, which automatically executes the entire exchange process in one action.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a drag gesture as an intermediary mechanism between the user and the upgrade system. This drag operation serves as a mediator that translates a single user gesture into multiple exchange transactions, automatically calculating and executing the required number of exchanges based on the drag distance or duration, thereby eliminating the need for repeated manual operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the player performs multiple exchange operations to accumulate experience points, then the upgrade is achieved, but the interaction flexibility is reduced

Engineering Contradiction:
Improveupgrade interaction flexibilityVSAvoidnumber of operation steps
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the exchange process dynamic by allowing the exchange amount and number of operations to vary based on the user's drag gesture characteristics. Instead of fixed exchange amounts requiring fixed numbers of operations, the system dynamically adjusts the exchange parameters according to the drag distance, speed, or duration, providing flexible control over the upgrade process in a single operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the operational parameters from discrete fixed-step taps to a continuous drag gesture with variable parameters. The drag operation can vary in distance, speed, and duration, allowing the user to control different aspects of the exchange process through parameter variation in a single gesture, thereby increasing interaction flexibility while reducing operational complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240359100A1Upgrade Interaction Method and Apparatus for Game Task, Medium, Device, and Program Product
Publication Date: 2024.10.31 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240359100A1 patent drawing
  • US20240359100A1 patent drawing
  • US20240359100A1 patent drawing

AI summary

The present disclosure describes user interfaces for a human-computer interaction in dynamic immersive environments such as video games. Methods may include, while displaying a task picture of a virtual game task in which a controlled virtual character currently participates, providing a resource exchange control that allows a user to upgrade a game resource by consuming a material resource owned by a controlled virtual character. When the user activates the resource exchange control, the system determines an upgrade acceleration speed based on the user input and the amount of the material resource owned by the character. The system then upgrades the controlled virtual character from a first level to a second level when the determined upgrade speed is an accelerated speed. The system may then play back an upgrade animation accordingly. The present disclosure resolves a problem of poor flexibility of an existing upgrade interaction method.