Game Tendency Analysis System for Deck Composition

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Solution Overview

Problem

Existing game analysis systems only identify how physical game media are used in games, failing to effectively utilize this information for analyzing game tendencies and strategies among players.

Innovation Solution

A game tendency analysis system that includes a medium identification device, a constitution example recording device, and a tendency estimation device to identify and record game media usage patterns, estimating frequent-use media groups and categorizing deck compositions based on high-frequency combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional systems simply identify how game media are used in the game, then the identification function is achieved, but the utilization of obtained information is insufficient for analyzing game tendencies

Engineering Contradiction:
Improveutilization of game media informationVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments the analysis process into distinct functional modules: a medium identification device that identifies game media, a constitution example recording device that records usage patterns, and a tendency estimation device that analyzes tendencies. This segmentation allows each component to perform its specific function efficiently while collectively achieving comprehensive game tendency analysis, thereby improving information utilization without excessive system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by having the constitution example recording device store game media usage patterns in advance as constitution example data. This pre-recorded data serves as a foundation for the tendency estimation device to perform accurate tendency analysis, improving information utilization by making historical data available for comparison and pattern recognition without adding complex real-time processing requirements.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If the system records and analyzes all game media usage patterns, then the analysis accuracy is improved, but the data processing complexity increases

Engineering Contradiction:
Improvetendency analysis accuracyVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent extracts only the essential and relevant game media usage patterns that contribute to tendency analysis, rather than processing all possible data. The constitution example recording device selectively records constitution example data that is useful for analyzing player strategies and media combinations. This extraction approach maintains high analysis accuracy by focusing on meaningful patterns while reducing data processing complexity by excluding irrelevant information.

Inventive Principle:
Principle #2Taking out (Extraction)

3Loss of information

If the system provides detailed constitution example data for each aggregate, then the information completeness is improved, but the storage and management complexity increases

Engineering Contradiction:
Improveconstitution information completenessVSAvoiddata management complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges multiple constitution example data records into consolidated tendency information through the tendency estimation device. Instead of managing separate detailed records for each game media combination, the system combines these data points to generate overall tendency estimates that represent player strategies and media usage patterns. This merging approach maintains information completeness by preserving the underlying data while reducing management complexity through aggregated representations.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11484778B2Game tendency analysis system, and computer program and analysis method
Publication Date: 2022.11.01 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US11484778B2 patent drawing
  • US11484778B2 patent drawing
  • US11484778B2 patent drawing

AI summary

In a game tendency analysis system applied to a game in that a plurality of players compete against each other using an aggregate of a plurality of physical game media, and analyzing a tendency related to constitution of the aggregate used in the game, at least a part of the game media included in an aggregate, which is constituted to be used in the game by each player, is identified, an identification result thereof is separately recorded, as constitution example information which indicates a constitution example of the aggregate, in predetermined constitution example data for each of the aggregates, and a frequent-use media group, which is a combination of game media included in the aggregate with a relatively high frequency, is estimated as an element representing at least a part of the tendency, based on the constitution example data.