Game Terminal Route Calculation for Intuitive Directional Movement
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Solution Overview
Problem
Existing game movement control methods require players to accurately designate destinations, which can be non-intuitive and impractical when the player lacks knowledge of the destination's exact position, limiting the support for player operation in virtual space games.
Innovation Solution
A terminal apparatus that includes a display unit, storage unit, retrieving unit, calculating unit, and display control unit to calculate and display a route to a predetermined position in virtual space, ensuring the route satisfies a predetermined condition related to the player's moving direction, allowing intuitive character movement even when the player is unsure of the destination.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the player designates the destination to cause the character to move to the destination, then the character can reach the destination, but the operation is not intuitive for the player when the player does not know the exact position of the destination
Solution Approach 1:
The patent introduces a direction-based intermediary operation between the player's intent and the character's movement. Instead of directly designating destination coordinates, the player specifies a moving direction, which serves as an intermediary that the system then translates into actual movement toward a destination in that direction. This resolves the contradiction by making the operation intuitive (direction is easier to specify than coordinates) while still achieving the goal (reaching a destination).
Solution Approach 2:
The patent inverts the traditional control paradigm by allowing the player to specify direction rather than destination. Instead of the player knowing the destination and directing the character there, the system takes the player's directional input and automatically determines the destination along that direction. This inversion makes the operation more intuitive while maintaining effective destination-reaching capability.
2Adaptability or versatility
If the player designates the destination, then the character can move to the destination, but the player must know the destination in advance which limits flexibility
Solution Approach 1:
The patent applies preliminary action by having the system pre-calculate routes and prepare movement paths based on the player's directional input. Before the character actually moves, the system determines the destination along the specified direction and prepares the movement sequence. This allows the player to act with incomplete information (only knowing the general direction) while the system handles the detailed destination determination in advance.
Solution Approach 2:
The system acts as an intermediary that bridges the gap between the player's partial knowledge (direction only) and the complete information needed for movement (exact destination coordinates). The intermediary process translates directional intent into specific destination identification and movement execution, enabling flexible control without requiring the player to have complete destination information in advance.
3Ease of operation
If the system calculates a route satisfying the moving direction condition, then the character moves intuitively along the route, but additional processing is required to verify the route condition
Solution Approach 1:
The patent changes the verification parameter from complex spatial analysis to a simple angular measurement. Instead of verifying whether the route matches the player's intent in a complex way, the system checks whether the angle between the route's initial direction and the player's specified moving direction is within a predetermined threshold. This parameter transformation maintains intuitive movement while significantly simplifying the verification complexity.
Solution Approach 2:
The patent applies local quality by focusing the verification process only on the initial segment of the route rather than the entire path. The angle condition is checked specifically at the starting point where the character begins movement, rather than verifying the entire route geometry. This localized verification approach maintains operational intuitiveness while reducing computational complexity.
Data Source
AI summary
A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.


