Automated Game Test Bed for Cross-Platform Performance Validation

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Solution Overview

Problem

Video games face challenges in executing within desired time constraints due to vast virtual game worlds and varying game machine configurations, making it difficult to determine performance across different types of game machines with diverse processors, graphics processing units, memory, and other computer-related facets.

Innovation Solution

A test configuration using servers to store build files and script files for video games, which are transmitted to game machines of varying configurations to execute the game and capture performance data, with servers comparing the data to predetermined levels and generating performance indicators.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If video games process large amounts of data in short times to achieve high display quality, then display presentation quality is improved, but execution time constraints are harder to meet

Engineering Contradiction:
Improvedisplay presentation qualityVSAvoidexecution time
Core Design Contradiction:
Illumination intensityVSDuration of action of moving object

Solution Approach 1:

The system performs preliminary actions by pre-defining travel paths and test scenarios before actual gameplay. Script files are prepared in advance that specify sequences of states and positions the avatar should visit, allowing performance testing to be conducted systematically without requiring players to manually navigate complex paths during testing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where performance data captured during gameplay is transmitted back to servers for analysis. The servers compare captured performance data against predetermined performance levels and generate feedback reports indicating whether execution time constraints are met, allowing iterative optimization of game performance.

Inventive Principle:
Principle #23Feedback

2Illumination intensity

If video games provide detailed virtual worlds with high realism to blur real-virtual division, then immersion quality is improved, but data processing requirements increase exponentially

Engineering Contradiction:
Improvevisual realismVSAvoidamount of data to be processed
Core Design Contradiction:
Illumination intensityVSQuantity of substance

Solution Approach 1:

The testing system segments the complex virtual world into predefined travel paths and test scenarios. Instead of requiring complete exploration of the entire virtual environment, the system divides the world into specific locations and paths that need to be tested for performance, reducing the data processing burden while maintaining comprehensive performance validation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes parameters by varying game settings and configurations during testing. Script files control different gameplay scenarios with adjusted parameters such as avatar positions, travel paths, and performance thresholds, allowing the system to test performance across different data processing loads without requiring all possible virtual world configurations to be manually tested.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If video games are tested across multiple game machine configurations to ensure compatibility, then adaptability is improved, but testing complexity increases

Engineering Contradiction:
Improvecross-platform compatibilityVSAvoidtesting complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The testing system achieves universality by creating a single multi-functional testing platform that can evaluate game performance across multiple game machine configurations simultaneously. The same server infrastructure and script file system work across different hardware platforms, eliminating the need for separate testing procedures for each configuration while maintaining comprehensive compatibility testing.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces intermediary components including servers that act as mediators between game machines and performance analysis systems. Script files serve as intermediaries that translate testing requirements into executable commands across different platforms, and performance data transmission protocols act as intermediaries that standardize data collection across varying hardware configurations, simplifying the overall testing architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Productivity

If automated testing systems transmit build files to multiple game machines for parallel testing, then productivity is improved, but network bandwidth requirements increase

Engineering Contradiction:
Improvetesting throughputVSAvoidnetwork bandwidth
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system performs preliminary actions by preparing and optimizing build files for efficient transmission before actual testing begins. Version control mechanisms track changes to build files, allowing the system to transmit only modified portions rather than entire game builds to all game machines, significantly reducing network bandwidth requirements while maintaining high testing throughput.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements efficient data management by discarding unnecessary transmission data and recovering only essential build information. The servers intelligently determine which build file components need to be transmitted to each game machine based on configuration requirements, avoiding redundant network transfers while ensuring all necessary testing data is delivered to maintain high productivity.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS12569773B2Automated video game test bed and methods
Publication Date: 2026.03.10 ACTIVISION PUBLISHING INC
  • US12569773B2 patent drawing
  • US12569773B2 patent drawing
  • US12569773B2 patent drawing

AI summary

Testing of a video game may include a test farm of game machines having different configurations. Different builds of a video game may be provided to the game machines, and the game machines may execute the video game. While executing the video game, the game machines may have an avatar travel along a path, with the game machines capturing performance data while the avatar travels along the path. The performance data may be compared with desired performance of the game machines, to assist in determining viability of the video game builds.