Automated Video Game Testing Framework via API Agent

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Solution Overview

Problem

The video game industry faces challenges with manual testing practices, which are costly, time-consuming, and vulnerable to intellectual property leakage, lacking reliable automated testing solutions that can efficiently test games across multiple platforms.

Innovation Solution

A reusable test automation framework is introduced, which includes an application programming interface (API) coupled to an agent within the video game, allowing for external control and data capture. This framework enables automated testing by executing test scripts that simulate gameplay and evaluate performance across various gaming platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual testing practices are used, then testing can be performed with simple tools, but testing speed and reliability are slow and inconsistent

Engineering Contradiction:
Improvetesting reliabilityVSAvoidtesting speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent replaces manual mechanical testing processes with an automated software-based testing system. The framework uses computer-executable test scripts, automated agents, and digital data collection to substitute human-operated manual testing, thereby improving both reliability through consistent automated execution and productivity through faster test runs.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The testing framework enables self-service automation where the system automatically executes tests, collects data, and generates reports without continuous human intervention. The automated agents independently perform testing tasks based on predefined test scripts, allowing the system to serve itself in performing quality assurance functions.

Inventive Principle:
Principle #25Self-service

2Ease of manufacture

If beta testing is used to reduce costs, then extensive human testing can be avoided, but intellectual property becomes vulnerable to copying

Engineering Contradiction:
Improvetesting costVSAvoidintellectual property exposure
Core Design Contradiction:
Ease of manufactureVSObject-affected harmful factors

Solution Approach 1:

The patent introduces an automated testing framework as an intermediary between game developers and quality assurance. This intermediary system performs testing tasks that would otherwise require human beta testers, thereby reducing cost while maintaining security. The automated agents act as mediators that can test the game without exposing sensitive intellectual property to external parties.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The framework uses virtual copies and simulations of gameplay rather than relying on human beta testers. Automated agents create digital replicas of testing scenarios, allowing comprehensive testing without exposing the actual game to potential IP theft. The system copies and analyzes game behavior through automated means rather than human interaction.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If customized testing tools are developed for each game engine and platform, then testing can be tailored to specific games, but device complexity and maintenance burden increase

Engineering Contradiction:
Improveplatform-specific customizationVSAvoidtesting tool complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal testing framework that can operate across multiple game engines and platforms through a standardized API interface. The automated agents are designed to be platform-agnostic, allowing the same testing infrastructure to adapt to different games and engines without requiring separate customized tools for each, thereby reducing overall system complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The testing framework is segmented into modular components: a core automated testing engine, platform-specific adapters, and configurable test scripts. This segmentation allows the system to maintain a simple core while providing customization capabilities through separate, interchangeable modules that can be configured for different platforms without increasing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12298892B2Video game testing and automation framework
Publication Date: 2025.05.13 GAMEDRIVER INC
  • US12298892B2 patent drawing
  • US12298892B2 patent drawing
  • US12298892B2 patent drawing

AI summary

An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate a behavior of a test object. The test object is identified from the plurality of in-game objects based on a query that specifies an object attribute of the test object.