Game Topography Deformation via Cursor Designation

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Solution Overview

Problem

Conventional game systems do not allow players to directly designate and change the shape of topographic objects in a game space, limiting the realism and interaction with the game environment.

Innovation Solution

A game program and system that includes a designated position detecting step, shape changing step, and movable object controlling step, allowing players to designate positions on topographic objects and change their shape, with the movable object's movement controlled based on the altered topography.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a player character is used to change the background, then the sense of realism is enhanced, but the player cannot directly designate and change the shape of topographic objects

Engineering Contradiction:
Improvesense of realismVSAvoiddirect designation capability
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces a cursor as an intermediary tool that allows players to directly designate positions on the screen. The cursor acts as a mediator between the player's input and the topographic objects, enabling direct designation without requiring a player character as an intermediary. This resolves the contradiction by providing direct control capability while maintaining the realism of topographic changes.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical control system (player character movement and interaction) with a direct pointer-based selection system. Instead of controlling a player character to interact with objects, players directly point to and select topographic objects using a cursor, substituting the mechanical character control mechanism with a more direct interface mechanism.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If the shape of topography is changed by player character actions, then the game environment becomes more dynamic, but the player cannot directly control the deformation position and shape

Engineering Contradiction:
Improvegame environment dynamicsVSAvoiddirect control capability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements preliminary action by allowing players to first designate the position and shape of topographic deformation using a cursor before the actual deformation occurs. The system calculates and prepares the deformation parameters based on player designation, then executes the shape change. This gives players direct control over where and how the environment changes while maintaining dynamic adaptability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent incorporates feedback mechanisms where the system displays the designated position and anticipated shape change to the player before execution. The cursor indicates the target position, and the system provides visual feedback about the upcoming deformation, allowing players to adjust their designation to achieve the desired environmental change.

Inventive Principle:
Principle #23Feedback

3Reliability

If conventional background change techniques are used, then game realism is improved, but the operation method remains conventional and lacks novelty

Engineering Contradiction:
Improvegame realismVSAvoidoperation method variety
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent inverts the conventional approach by allowing direct selection of background objects instead of using a player character to interact with them. Rather than the character acting upon the environment, the environment is directly manipulated through cursor-based selection, reversing the traditional control paradigm while maintaining realism.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent adds a new dimension to the interaction model by introducing cursor-based pointing and selection in the two-dimensional screen space. This adds a spatial dimension to the control interface, allowing players to designate positions and shapes directly on the screen rather than through character-based mechanical interaction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS8038531B2Recording medium recording game program, and game system
Publication Date: 2011.10.18 NINTENDO CO LTD
  • US8038531B2 patent drawing
  • US8038531B2 patent drawing
  • US8038531B2 patent drawing

AI summary

A designated position of a topographic object provided in a virtual game space is detected from a position on a screen designated by an operation device. A shape of topography at the detected designated position of the topographic object and in a vicinity thereof, into a shape whose height is gradually changed, depending on a distance from the designated position. When the movable object contacts the topographic object, a physical calculation is performed with respect to a contact surface based on the changed shape, and based on a result of the calculation, movement of the movable object is controlled.