Game Toy With Hierarchical Card Placement Rules

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Solution Overview

Problem

Existing card games lack enhanced enjoyability, as the attractiveness of cards themselves is not sufficiently leveraged to improve gameplay experience.

Innovation Solution

A toy and program that include game items associated with characters, featuring specific placement areas on a play sheet where cards with unique conditions can be strategically arranged, allowing players to determine satisfaction of these conditions using associated information, enhancing gameplay strategy and immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional card games are played with simple placement rules, then the game is easy to play, but the enjoyability and strategic depth are insufficient

Engineering Contradiction:
Improveease of playVSAvoidstrategic depth
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces multiple parameters including placement conditions, satisfaction conditions, and hierarchical relationships between game items. These parameters transform the simple placement action into a multi-dimensional strategic decision-making process, where players must evaluate various conditions and relationships before placing cards, thereby increasing strategic depth while maintaining ease of play through structured rules

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent segments the card placement process into distinct phases: placing first type game items with placement conditions, placing second type game items with satisfaction conditions, and establishing hierarchical relationships. This segmentation allows each phase to be简单易操作 while collectively creating deep strategic gameplay through the interaction of multiple segmented decision points

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If card games rely solely on character attractiveness, then collectibility is enhanced, but gameplay enjoyability is not sufficiently improved

Engineering Contradiction:
Improvecollectible valueVSAvoidgameplay enjoyability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes game items serve multiple functions: they represent characters for collectibility, contain placement conditions for strategy, establish hierarchical relationships for gameplay mechanics, and provide satisfaction conditions for interactive engagement. This multi-functionality ensures that collectible value translates into enhanced gameplay enjoyability rather than merely aesthetic appreciation

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If complex placement conditions are introduced to enhance strategy, then strategic depth increases, but the complexity of the game system increases

Engineering Contradiction:
Improvestrategic depthVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a hierarchical dimension by establishing parent-child relationships between first and second type game items. This dimensional addition allows complex strategic interactions to occur through structured relationships rather than through numerous independent rules, managing system complexity while enhancing strategic depth through hierarchical gameplay mechanics

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240181329A1Toy for a game and program therefor
Publication Date: 2024.06.06 BANDAI CO LTD
  • US20240181329A1 patent drawing
  • US20240181329A1 patent drawing
  • US20240181329A1 patent drawing

AI summary

A game toy comprises first type game items each of which is associated with a character, and a play sheet in which some of the first type game items are placed. The first type game items include first information indicating a first condition for placing the first type game items on the play sheet, and second information, which is an element of the first condition of the first information of another first type game item. The play sheet includes a first placement area where the first type game items can be placed, and a second information used to determine whether the first condition of the first information of the first type game item is met is the second information of the first type game item placed in the first placement area.