Game Toy Play Sheet Segmentation for Card Placement

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Solution Overview

Problem

Existing card games often lead to interruptions and a loss of appeal due to complex and varied procedures, making it difficult for both experienced and new players to enjoy the game smoothly.

Innovation Solution

A game toy and program that utilize distinct types of game items (leader cards, battle cards, and extra cards) with specific symbols and placement areas on a play sheet, allowing players to easily identify where to place their cards and follow the game flow without interruptions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If detailed procedures differ for each game variant, then game adaptability is improved, but ease of operation deteriorates due to interruptions and confusion

Engineering Contradiction:
Improvegame adaptabilityVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The play sheet is divided into multiple designated areas (first area, second area, third area) corresponding to different game variants. Each area is marked with specific symbols (first symbol, second symbol, third symbol) that indicate which game items should be placed there. This segmentation allows players to quickly identify the correct placement area without confusion about procedure differences, maintaining ease of operation while supporting multiple game variants.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The play sheet acts as an intermediary between the player and the complex game procedures. By providing visual cues (symbols and area designations) that mediate the placement process, the play sheet eliminates the need for players to remember or interpret detailed procedural differences, thus maintaining ease of operation while preserving adaptability across variants.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple game variants are supported, then adaptability is improved, but device complexity increases

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of creating separate play sheets for each variant, the invention segments the single play sheet into multiple designated areas with distinct symbols. This allows one play sheet to support multiple game variants without increasing complexity, as the segmentation is achieved through simple visual markings rather than separate physical components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The play sheet is designed with multi-functionality to support multiple game variants simultaneously. By incorporating different symbols and area designations on the same sheet, it serves multiple purposes without requiring separate devices, thus improving adaptability without increasing overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If players must understand detailed procedure differences, then game depth is improved, but loss of time increases due to interruptions

Engineering Contradiction:
Improvegame depthVSAvoidloss of time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The play sheet provides preliminary visual information (symbols and area designations) that indicates the correct placement areas before players need to make their moves. This preliminary guidance eliminates the need for players to pause and think about procedure differences, reducing time loss while maintaining game depth through the structured placement requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The symbols on the play sheet provide immediate feedback to players about where to place their game items. This visual feedback system eliminates delays caused by players needing to interpret or remember procedural differences, allowing for faster gameplay while preserving the depth of the game through the strategic placement requirements.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250177846A1Game toy and program
Publication Date: 2025.06.05 BANDAI CO LTD
  • US20250177846A1 patent drawing
  • US20250177846A1 patent drawing
  • US20250177846A1 patent drawing

AI summary

A game toy comprises a first type game items, each of which has an image of a character associated therewith, ability information thereof, and a first symbol, at least on a front face thereof, a second type game items, each of which has an image of a character associated therewith, ability information thereof, and a second symbol, on a front face thereof; a third type game items, each of which has an image of a character associated therewith and a third symbol, on a front face thereof, a play sheet, which includes at least a first area where the first type game items can be placed, and a second area where the second type game items and the third type game items can be placed, wherein the first symbol is shown in the first area, and the second symbol and the third symbol are shown in the second area.