Game Tracking and Gamification for Dynamic Rules

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Solution Overview

Problem

Existing game tracking systems are limited to a single set of game rules and do not allow for seamless modification or integration of different game formats, lacking features that enhance player engagement and social interaction.

Innovation Solution

A game tracking and gamification system that uses computer vision and heuristic statistical algorithms to track game objects, enabling seamless integration of different game modules with varying rules, and delivers dynamic content to multiple display devices based on game activity, allowing players to select and modify games dynamically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a game tracking system is designed for a specific game with fixed rules, then it achieves high reliability and precision for that game, but it lacks adaptability to support different game formats and rules

Engineering Contradiction:
Improvegame outcome determination accuracyVSAvoidgame format flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system employs a universal game tracking platform that can support multiple game formats and rules through configurable game modules. The core tracking infrastructure remains consistent while game-specific rules and gamification layers can be dynamically added or modified, allowing the same hardware and basic software architecture to serve tennis, pickleball, and other court-based games with different rule sets

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the system incorporates multiple game modules with different rules, then adaptability improves, but device complexity increases

Engineering Contradiction:
Improvegame module varietyVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system architecture is segmented into distinct modular components: a core game tracking module that handles fundamental tracking and scoring, and separate gamification game modules that can be independently configured and activated. This segmentation allows each module to be developed, maintained, and modified independently, reducing overall system complexity while enabling multiple game formats

Inventive Principle:
Principle #1Segmentation

3Device complexity

If the system provides basic game tracking only, then it maintains simplicity and reliability, but it lacks features that enhance player engagement and social interaction

Engineering Contradiction:
Improvesystem feature setVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system dynamically adapts between basic game tracking mode and enhanced gamification mode. During gameplay, the system can switch between displaying traditional score information and presenting gamified challenges, leaderboards, and social interaction features based on player selection and game state, maintaining simplicity when needed while providing engagement features when desired

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250269289A1Game Tracking and Gamification System
Publication Date: 2025.08.28 CHARITY MEGAN
  • US20250269289A1 patent drawing
  • US20250269289A1 patent drawing
  • US20250269289A1 patent drawing

AI summary

A game tracking system is presented having gamification features and functionalities that enable system scaling and enhancement for various game structures and directed content distribution continuously and for the duration of gaming activity. Distinct game modules are seamlessly enabled through a user interface to integrate with a base game module used to determine the fundamental game outcomes from information received from the game tracking system. The game modules affect play and scoring through new game rules while maintaining use of the base game module and using the data derived therefrom in application to the new game rules. In accordance with the distinct game modules, content distribution is directionally applied to a series of display devices in accordance with tracked game outcomes, game results and other conditions. A number of distinct game modules can be selected having a distinct set of game rules with the accompanying content distribution varying with each.