Game Trajectory Display for Golf Shot Planning

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Solution Overview

Problem

Conventional golf game technologies fail to accurately display the estimated trajectory of a ball, leading to uncertainty about obstacle collisions and dissatisfaction with shot results, especially when obstacles are present or when players adjust shot power.

Innovation Solution

A game apparatus and recording medium that temporarily set shot elements before the shot operation, allowing for the display of an estimated trajectory to the ball's landing point, including an intersection marker for obstacles, and varying the ball trajectory based on random numbers to enhance game-like nature.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If only the estimated ball reach range is displayed, then the display is simple, but the player cannot determine the possibility of the ball hitting obstacles

Engineering Contradiction:
Improvetrajectory informationVSAvoiddisplay complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The estimated ball reach range is segmented into two distinct visual components: a circular region representing the estimated ball landing point and range, and a separate trajectory line showing the estimated ball path. This segmentation allows the system to provide comprehensive obstacle collision information without overwhelming the player with a single complex display element.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from displaying only a two-dimensional circular reach range to adding a three-dimensional trajectory line that visualizes the ball's flight path through the air. This dimensional addition enables players to assess obstacle collisions by viewing the trajectory from multiple angles and understanding the spatial relationship between the ball path and obstacles.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the estimated ball reach range is displayed for full power shots, then the estimation is provided, but no estimated ball reach range is displayed for adjusted shot power

Engineering Contradiction:
Improveshot power adjustmentVSAvoidestimated reach range information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system dynamically adjusts the estimated ball reach range and trajectory line based on the shot power selected by the player. When the player adjusts the shot power, the system recalculates and displays the corresponding estimated reach range and trajectory, providing real-time feedback that adapts to different power levels and enables players to plan shots accurately for various power settings.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameters of the estimated ball reach range (radius, position) and trajectory line (length, angle) according to the shot power parameter. By varying these visual parameters in response to player input, the system maintains comprehensive estimation information across different shot power levels without requiring separate display modes.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If a simple estimated ball reach range is displayed, then the display is clear, but the player does not understand why the ball failed to reach within the estimated range

Engineering Contradiction:
Improvetrajectory variation informationVSAvoiddisplay complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system provides feedback to the player by displaying the actual ball trajectory and landing point compared to the estimated trajectory and reach range. This visual feedback mechanism helps players understand deviations from the estimated range by showing where the ball actually went relative to where it was predicted to go, enabling better shot planning and skill development.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The display is segmented into estimated trajectory elements (trajectory line, estimated landing point) and actual trajectory elements (actual ball path, actual landing point). This segmentation allows players to clearly distinguish between predicted and actual outcomes, making it easier to analyze performance variations and understand why the ball may have deviated from the estimated range.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS7270601B2Game apparatus and recording medium having game program recorded therein
Publication Date: 2007.09.18 NINTENDO CO LTD
  • US7270601B2 patent drawing
  • US7270601B2 patent drawing
  • US7270601B2 patent drawing

AI summary

An estimated trajectory 281a, an estimated ball landing point 282a, and an estimated run range 283a are displayed in a game image 20a. The estimated ball landing point 282a is displayed as, for example, a star mark, in a game space of the game image 20a which corresponds to a terminal coordinate point on the estimated trajectory 281a. The estimated trajectory 281a is obtained for a shot at a power indicated by a power target value set by the player, and is displayed so as to extend between a current ball 22 and the estimated ball landing point 282a based on estimated trajectory data. The estimated run range 283a is displayed in the game space of the game image 20a based on estimated run range data, so as to have a shape of a rectangular area, which is divided into a plurality of equal-sized mesh parts, in accordance with geographic undulations.