Game Apparatus Dynamic Trajectory Control via Real-Time Input

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Solution Overview

Problem

Current game systems fail to effectively enhance player engagement by allowing dynamic changes in the trajectory of moving objects based on real-time player input, leading to a lack of interest and strategic depth in sports games.

Innovation Solution

A non-transitory computer-readable storage medium storing a game program that determines parameters for moving objects based on player operations, detects temporal direction inputs, and reflects these inputs onto the object's trajectory, allowing for dynamic changes and improved player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game system allows dynamic trajectory changes based on real-time player input, then player engagement and interest are improved, but the game control complexity increases

Engineering Contradiction:
Improvetrajectory adaptabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the moving object's trajectory based on real-time player inputs received during the movement period. The trajectory is not fixed but adapts continuously as the player provides direction inputs, making the system dynamic and responsive to user actions while maintaining manageable complexity through structured processing.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback by detecting player operations during the movement period and immediately reflecting those inputs onto the trajectory. This closed-loop feedback mechanism allows the trajectory to respond to player actions in real-time, enhancing engagement without requiring overly complex control systems since the feedback is processed systematically.

Inventive Principle:
Principle #23Feedback

2Duration of action of moving object

If the game system accepts player inputs during the entire movement period, then player engagement is improved, but the processing load increases

Engineering Contradiction:
Improveinput acceptance durationVSAvoidprocessing power
Core Design Contradiction:
Duration of action of moving objectVSPower

Solution Approach 1:

The system performs preliminary determination of movement parameters (speed, acceleration, initial trajectory) before the movement period begins. This preliminary action prepares the system in advance, allowing it to efficiently process player inputs during the movement period without being overwhelmed, as the foundational parameters are already established.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The control process is segmented into distinct phases: parameter determination phase (before movement) and input detection phase (during movement). This segmentation allows the system to handle different tasks at appropriate times, reducing overall processing load by not simultaneously managing all aspects of control and input detection.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the game system allows multiple direction inputs to affect the trajectory, then strategic depth is improved, but the operation complexity increases

Engineering Contradiction:
Improvestrategic depthVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The trajectory dynamically responds to multiple direction inputs received during the movement period. Each input contributes to shaping the final path, allowing players to employ various strategies (e.g., gradual adjustments vs. sharp corrections) while the system processes these inputs through a unified framework that maintains operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Multiple direction inputs are merged into a single cohesive trajectory adjustment. Rather than treating each input as a separate complex command, the system combines them into an integrated trajectory modification, preserving strategic depth while keeping the operation simple for the player.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11925865B2Storage medium, game apparatus and game control method
Publication Date: 2024.03.12 NINTENDO CO LTD
  • US11925865B2 patent drawing
  • US11925865B2 patent drawing
  • US11925865B2 patent drawing

AI summary

A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a first index image move toward an upper end from a lower end in a movement gauge in a parameter determination screen when a player starts a second parameter determination operation. When the first index image is stopped according to an operation of the player, a hitting power for a ball is determined based on the stopped position. Moreover, if the first index image is stopped, a second index image is moved up to a position that the first index image is stopped from the lower end in the movement gauge. The player performs a direction input during a direction input period that is a period of time that the second index image is being moved. Then, a trajectory after the ball starts moving is changed in a direction based on the direction input. For example, when a parabola that becomes a reference when hitting the ball is used as a reference trajectory, and this reference trajectory is changed based on the direction input.