Game Transaction Controller for Secure Multi-Machine Secondary Gaming
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Solution Overview
Problem
Current electronic gaming systems lack a secure and efficient method to enable secondary games across multiple electronic gaming machines, with existing solutions failing to ensure fair and transparent random win generation and player credit management.
Innovation Solution
A system comprising a game transaction controller with a processor, data communication device, and data storage, utilizing a random number generator to select winners and manage player credits across a network of electronic gaming machines, each equipped with a unique identification code and touchscreen display, allowing for secure and transparent secondary game operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a second game is enabled across multiple electronic gaming machines, then player engagement and revenue opportunities are improved, but system complexity and security requirements increase
Solution Approach 1:
The system divides the gaming network into independent gaming machines, each with its own controller and random number generator. Each machine operates autonomously for the first game while the second game coordinates across the network, reducing central control complexity while maintaining multi-machine capability
Solution Approach 2:
A game transaction controller serves as an intermediary between the electronic gaming machines and the network, managing credit transactions and game coordination. This mediator handles the complexity of multi-machine coordination while individual machines remain relatively simple
2Reliability
If random win generation is implemented across the network, then fairness and transparency are improved, but computational requirements and processing time increase
Solution Approach 1:
Each electronic gaming machine has its own independent random number generator that operates locally. This segmentation allows parallel processing of random number generation across multiple machines, maintaining fairness while reducing total processing time compared to centralized generation
Solution Approach 2:
The system pre-generates and stores random numbers in memory before they are needed for game outcomes. This preliminary action eliminates computational delays during actual gameplay, ensuring both fairness through randomization and speed through pre-computation
3Reliability
If player credit management is centralized, then security and accuracy are improved, but system complexity and communication overhead increase
Solution Approach 1:
Each electronic gaming machine maintains its own credit balance in local memory, allowing independent credit management without constant network communication. The game transaction controller only intervenes when credits need to be transferred or validated, reducing communication overhead while maintaining security through localized control
Data Source
AI summary
Systems and methods for providing a secure second game through a plurality of electronic gaming machines including a controller configured to use the existing network of electronic gaming machines to display a second game wager activation button on the display devices of each electronic gaming machine, detect activation of the second game wager through a display device, deduct credit for wagers in the second game from the credit meter of each electronic gaming machine from which activation is detected, determine a winning electronic gaming machine based on randomly selecting one of the unique identifications for each electronic gaming machine from which activation is detected, and add credit to the credit meter of the winning electronic gaming machine.


