Game System Transparency Adjustment for Player Visibility

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Solution Overview

Problem

In game processing systems, when a virtual object obstructs the player's view, it is difficult for players to recognize the position and shape of the player character in a three-dimensional virtual space, especially when the obstructing object is between the player character and the virtual camera, leading to impaired gameplay experience.

Innovation Solution

The game system includes an operation processing section, a condition determination section, and an adjacency processing section to control the player character and determine the positional relationship with other objects, using transparency and collision determination to enhance visibility of the player character by rendering the obstructing object translucent and adjusting its size based on collision detection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a virtual object is placed between the player character and the virtual camera to create an obstructed view, then the game scene complexity is improved, but the player's ability to recognize the player character position deteriorates

Engineering Contradiction:
Improvegame scene complexityVSAvoidplayer character position recognition
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies transparency changes to the obstructing virtual object based on the player character's position. When the player character is behind the obstructing object, the system increases the transparency of that object, allowing the player character to be visible through it. This dynamic visual property change resolves the contradiction by maintaining scene complexity while ensuring player character recognizability.

Inventive Principle:
Principle #32Color changes

2Illumination intensity

If the obstructing object is rendered with high opacity to maintain its visual presence, then the object's visibility is improved, but the player character behind it becomes harder to recognize

Engineering Contradiction:
Improveobject visibilityVSAvoidplayer character position information
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The patent implements dynamic transparency adjustment of the obstructing object based on real-time spatial relationships. The transparency value is modified according to the player character's position relative to the obstructing object and camera, creating a dynamic balance between object visibility and player character recognizability rather than using a static opacity value.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the transparency parameter of the obstructing object dynamically. When detection determines the player character is behind the object, the transparency parameter is increased (opacity decreased), allowing the player character to be seen through the object while maintaining normal visibility when the player character is not behind it.

Inventive Principle:
Principle #35Parameter changes

3Difficulty of detecting and measuring

If conventional methods like translucent display or silhouette rendering are used to indicate player character position, then the player character position becomes visible, but the player cannot recognize the shape of the obstructing object's surface

Engineering Contradiction:
Improveplayer character position visibilityVSAvoidobstructing object surface shape information
Core Design Contradiction:
Difficulty of detecting and measuringVSLoss of information

Solution Approach 1:

Instead of using silhouettes or translucent overlays that obscure the obstructing object's appearance, the patent modifies the transparency of the obstructing object itself. This allows the player character to be visible through the object while the object's surface shape, texture, and visual characteristics remain fully recognizable.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS8662976B2Game processing system, game processing method, game processing apparatus, and computer-readable storage medium having game processing program stored therein
Publication Date: 2014.03.04 NINTENDO CO LTD
  • US8662976B2 patent drawing
  • US8662976B2 patent drawing
  • US8662976B2 patent drawing

AI summary

An exemplary game system and the like which do not impair ease of playing a game are provided. An exemplary game system for performing game processing includes: an operation processing section configured to control a player character in a virtual space on the basis of an operation of a player; a condition determination section configured to determine whether or not a positional relationship between the player character and a predetermined object meets a predetermined condition; and an adjacency processing section configured to perform a process which makes the player character less likely to be close to the object, on the basis of the determination of the condition determination section.